view src/core/anime_db.cpp @ 75:d3e9310598b1

*: refactor some stuff text: "TextParagraph"s are now called sections, because that's the actual word for it :P text: new classes: Line and OneLineSection, solves many problems with paragraphs that are only one line long (ex. going out of bounds) http: reworked http stuff to allow threaded get requests, also moved it to its own file to (hopefully) remove clutter eventually I'll make a threaded post request method and use that in the "basic" function
author Paper <mrpapersonic@gmail.com>
date Wed, 04 Oct 2023 01:42:30 -0400
parents fe719c109dbc
children
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#include "core/anime_db.h"
#include "core/anime.h"
#include "core/strings.h"
#include <QDebug>

namespace Anime {

int Database::GetTotalAnimeAmount() {
	int total = 0;
	for (const auto& a : items) {
		if (a.second.IsInUserList())
			total++;
	}
	return total;
}

int Database::GetListsAnimeAmount(ListStatus status) {
	if (status == ListStatus::NOT_IN_LIST)
		return 0;
	int total = 0;
	for (const auto& a : items) {
		if (a.second.IsInUserList() && a.second.GetUserStatus() == status)
			total++;
	}
	return total;
}

int Database::GetTotalEpisodeAmount() {
	int total = 0;
	for (const auto& a : items) {
		if (a.second.IsInUserList()) {
			total += a.second.GetUserRewatchedTimes() * a.second.GetEpisodes();
			total += a.second.GetUserProgress();
		}
	}
	return total;
}

/* Returns the total watched amount in minutes. */
int Database::GetTotalWatchedAmount() {
	int total = 0;
	for (const auto& a : items) {
		if (a.second.IsInUserList()) {
			total += a.second.GetDuration() * a.second.GetUserProgress();
			total += a.second.GetEpisodes() * a.second.GetDuration() * a.second.GetUserRewatchedTimes();
		}
	}
	return total;
}

/* Returns the total planned amount in minutes.
   Note that we should probably limit progress to the
   amount of episodes, as AniList will let you
   set episode counts up to 32768. But that should
   rather be handled elsewhere. */
int Database::GetTotalPlannedAmount() {
	int total = 0;
	for (const auto& a : items) {
		if (a.second.IsInUserList())
			total += a.second.GetDuration() * (a.second.GetEpisodes() - a.second.GetUserProgress());
	}
	return total;
}

/* I'm sure many will appreciate this being called an
   "average" instead of a "mean" */
double Database::GetAverageScore() {
	double avg = 0;
	int amt = 0;
	for (const auto& a : items) {
		if (a.second.IsInUserList() && a.second.GetUserScore()) {
			avg += a.second.GetUserScore();
			amt++;
		}
	}
	return avg / amt;
}

double Database::GetScoreDeviation() {
	double squares_sum = 0, avg = GetAverageScore();
	int amt = 0;
	for (const auto& a : items) {
		if (a.second.IsInUserList() && a.second.GetUserScore()) {
			squares_sum += std::pow(static_cast<double>(a.second.GetUserScore()) - avg, 2);
			amt++;
		}
	}
	return (amt > 0) ? std::sqrt(squares_sum / amt) : 0;
}

int Database::GetAnimeFromTitle(std::string title) {
	if (title.empty())
		return 0;
	for (const auto& a : items) {
		if (a.second.GetUserPreferredTitle().find(title) != std::string::npos)
			return a.second.GetId();
		for (const auto& t : a.second.GetTitleSynonyms()) {
			if (t.find(title) != std::string::npos) {
				return a.second.GetId();
			}
		}
	}
	return 0;
}

Database db;

} // namespace Anime