Mercurial > minori
view src/core/anime_db.cc @ 173:de0a8d2f28b3
WILL NOT COMPILE: sample export ability for anime db
author | Paper <mrpapersonic@gmail.com> |
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date | Tue, 28 Nov 2023 13:53:54 -0500 |
parents | d02fdf1d6708 |
children | f88eda79c60a |
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#include "core/anime_db.h" #include "core/anime.h" #include "core/strings.h" #include "core/json.h" #include <QDebug> namespace Anime { int Database::GetTotalAnimeAmount() { int total = 0; for (const auto& a : items) { if (a.second.IsInUserList()) total++; } return total; } int Database::GetListsAnimeAmount(ListStatus status) { if (status == ListStatus::NOT_IN_LIST) return 0; int total = 0; for (const auto& a : items) { if (a.second.IsInUserList() && a.second.GetUserStatus() == status) total++; } return total; } int Database::GetTotalEpisodeAmount() { int total = 0; for (const auto& a : items) { if (a.second.IsInUserList()) { total += a.second.GetUserRewatchedTimes() * a.second.GetEpisodes(); total += a.second.GetUserProgress(); } } return total; } /* Returns the total watched amount in minutes. */ int Database::GetTotalWatchedAmount() { int total = 0; for (const auto& a : items) { if (a.second.IsInUserList()) { total += a.second.GetDuration() * a.second.GetUserProgress(); total += a.second.GetEpisodes() * a.second.GetDuration() * a.second.GetUserRewatchedTimes(); } } return total; } /* Returns the total planned amount in minutes. Note that we should probably limit progress to the amount of episodes, as AniList will let you set episode counts up to 32768. But that should rather be handled elsewhere. */ int Database::GetTotalPlannedAmount() { int total = 0; for (const auto& a : items) { if (a.second.IsInUserList()) total += a.second.GetDuration() * (a.second.GetEpisodes() - a.second.GetUserProgress()); } return total; } /* In Taiga this is called a mean, but "average" is what's primarily used in conversation, at least in the U.S. */ double Database::GetAverageScore() { double avg = 0; int amt = 0; for (const auto& a : items) { if (a.second.IsInUserList() && a.second.GetUserScore()) { avg += a.second.GetUserScore(); amt++; } } return avg / amt; } double Database::GetScoreDeviation() { double squares_sum = 0, avg = GetAverageScore(); int amt = 0; for (const auto& a : items) { if (a.second.IsInUserList() && a.second.GetUserScore()) { squares_sum += std::pow(static_cast<double>(a.second.GetUserScore()) - avg, 2); amt++; } } return (amt > 0) ? std::sqrt(squares_sum / amt) : 0; } template <typename T, typename U> static T get_lowest_in_map(const std::unordered_map<T, U>& map) { if (map.size() <= 0) return 0; T id = 0; U ret = std::numeric_limits<U>::max(); for (const auto& t : map) { if (t.second < ret) { ret = t.second; id = t.first; } } return id; } /* This is really fugly but WHO CARES :P This fairly basic algorithm is only in effect because there are some special cases, e.g. Another and Re:ZERO, where we get the wrong match, so we have to create Advanced Techniques to solve this This algorithm: 1. searches each anime item for a match to the preferred title AND all synonyms and marks those matches with `synonym.length() - (synonym.find(needle) + needle.length());` which should never be less than zero and will be zero if, and only if the titles match exactly. 2. returns the id of the match that is the lowest, which will most definitely match anything that exactly matches the title of the filename */ int Database::GetAnimeFromTitle(const std::string& title) { if (title.empty()) return 0; std::unordered_map<int, size_t> map; auto process_title = [&map](const Anime& anime, const std::string& title, const std::string& needle) -> bool { size_t ret = title.find(needle); if (ret == std::string::npos) return false; map[anime.GetId()] = title.length() - (ret + needle.length()); return true; }; for (const auto& [id, anime] : items) { if (process_title(anime, anime.GetUserPreferredTitle(), title)) continue; for (const auto& synonym : anime.GetTitleSynonyms()) if (process_title(anime, synonym, title)) continue; } return get_lowest_in_map(map); } static bool GetListDataAsJSON(const Anime& anime, nlohmann::json& json) { if (!anime.IsInUserList()) return false; json = { {"status", Translate::ToString(anime.GetUserStatus())}, {"progress", anime.GetUserProgress()}, {"score", anime.GetUserScore()}, //{"started", anime.GetUserDateStarted()}, //{"completed", anime.GetUserDateCompleted()}, {"private", anime.GetUserIsPrivate()}, {"rewatched_times", anime.GetUserRewatchedTimes()}, {"rewatching", anime.GetUserIsRewatching()}, {"updated", anime.GetUserTimeUpdated()}, {"notes", anime.GetUserNotes()} }; } static bool GetAnimeAsJSON(const Anime& anime, nlohmann::json& json) { json = { {"id", anime.GetId()}, {"title", { {"native", anime.GetNativeTitle()}, {"romaji", anime.GetRomajiTitle()}, {"english", anime.GetEnglishTitle()} }}, {"synonyms", anime.GetTitleSynonyms()}, {"episodes", anime.GetEpisodes()}, {"airing_status", anime.GetAiringStatus()}, {"air_date", anime.GetAirDate()}, {"genres", anime.GetGenres()}, {"producers", anime.GetProducers()}, {"format", anime.GetFormat()}, {"season", anime.GetSeason()}, {"audience_score", anime.GetAudienceScore()}, {"synopsis", anime.GetSynopsis()}, {"duration", anime.GetDuration()}, {"poster_url", anime.GetPosterUrl()}, {"service_url", anime.GetServiceUrl()} }; nlohmann::json user; if (GetListDataAsJSON(anime, user)) json.push_back({"list_data", user}); return true; } bool Database::GetDatabaseAsJSON(nlohmann::json& json) { for (const auto& [id, anime] : items) { nlohmann::json anime_json; GetAnimeAsJSON(anime, anime_json); json.push_back(anime_json); } return true; } Database db; } // namespace Anime