Mercurial > minori
view src/core/anime_db.cpp @ 43:eb9a78345ecb
ci/osx: Use the actually supported Ubuntu image
I don't like Ubuntu, but for some reason Darling only provides real working
.deb images *specifically for* Ubuntu.
author | Paper <mrpapersonic@gmail.com> |
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date | Fri, 22 Sep 2023 12:06:49 -0400 |
parents | fc1bf97c528b |
children | fe719c109dbc |
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#include "core/anime_db.h" #include "core/anime.h" namespace Anime { int Database::GetTotalAnimeAmount() { int total = 0; for (const auto& a : items) { if (a.second.IsInUserList()) total++; } return total; } int Database::GetListsAnimeAmount(ListStatus status) { if (status == ListStatus::NOT_IN_LIST) return 0; int total = 0; for (const auto& a : items) { if (a.second.IsInUserList() && a.second.GetUserStatus() == status) total++; } return total; } int Database::GetTotalEpisodeAmount() { int total = 0; for (const auto& a : items) { if (a.second.IsInUserList()) { total += a.second.GetUserRewatchedTimes() * a.second.GetEpisodes(); total += a.second.GetUserProgress(); } } return total; } /* Returns the total watched amount in minutes. */ int Database::GetTotalWatchedAmount() { int total = 0; for (const auto& a : items) { if (a.second.IsInUserList()) { total += a.second.GetDuration() * a.second.GetUserProgress(); total += a.second.GetEpisodes() * a.second.GetDuration() * a.second.GetUserRewatchedTimes(); } } return total; } /* Returns the total planned amount in minutes. Note that we should probably limit progress to the amount of episodes, as AniList will let you set episode counts up to 32768. But that should rather be handled elsewhere. */ int Database::GetTotalPlannedAmount() { int total = 0; for (const auto& a : items) { if (a.second.IsInUserList()) total += a.second.GetDuration() * (a.second.GetEpisodes() - a.second.GetUserProgress()); } return total; } /* I'm sure many will appreciate this being called an "average" instead of a "mean" */ double Database::GetAverageScore() { double avg = 0; int amt = 0; for (const auto& a : items) { if (a.second.IsInUserList() && a.second.GetUserScore()) { avg += a.second.GetUserScore(); amt++; } } return avg / amt; } double Database::GetScoreDeviation() { double squares_sum = 0, avg = GetAverageScore(); int amt = 0; for (const auto& a : items) { if (a.second.IsInUserList() && a.second.GetUserScore()) { squares_sum += std::pow((double)a.second.GetUserScore() - avg, 2); amt++; } } return (amt > 0) ? std::sqrt(squares_sum / amt) : 0; } Database db; } // namespace Anime