Mercurial > vec
view include/vec/impl/gcc.h @ 1:1d9d2308c1d2
*: fixup formatting
ew
author | Paper <paper@tflc.us> |
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date | Tue, 22 Oct 2024 01:28:48 -0400 |
parents | 02a517e4c492 |
children | f12b5dd4e18c |
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/** * vec - a tiny SIMD vector library in plain C99 * * Copyright (c) 2024 Paper * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. **/ /* GCC built in vectors */ #include <stdint.h> #include <string.h> #define VEC_DEFINE_OPERATIONS(sign, bits, size) \ static inline VEC_ALWAYS_INLINE v##sign##int##bits##x##size v##sign##int##bits##x##size##_splat(sign##int##bits##_t x) \ { \ v##sign##int##bits##x##size vec; \ for (int i = 0; i < size; i++) vec[i] = x; \ return vec; \ } \ \ static inline VEC_ALWAYS_INLINE v##sign##int##bits##x##size v##sign##int##bits##x##size##_load(const sign##int##bits##_t in[size]) \ { \ v##sign##int##bits##x##size vec; \ memcpy(&vec, in, sizeof(vec)); \ return vec; \ } \ \ static inline VEC_ALWAYS_INLINE void v##sign##int##bits##x##size##_store(v##sign##int##bits##x##size vec, sign##int##bits##_t out[size]) \ { \ memcpy(out, &vec, sizeof(vec)); \ } \ \ static inline VEC_ALWAYS_INLINE v##sign##int##bits##x##size v##sign##int##bits##x##size##_add(v##sign##int##bits##x##size vec1, v##sign##int##bits##x##size vec2) \ { \ return vec1 + vec2; \ } \ \ static inline VEC_ALWAYS_INLINE v##sign##int##bits##x##size v##sign##int##bits##x##size##_sub(v##sign##int##bits##x##size vec1, v##sign##int##bits##x##size vec2) \ { \ return vec1 - vec2; \ } \ \ static inline VEC_ALWAYS_INLINE v##sign##int##bits##x##size v##sign##int##bits##x##size##_mul(v##sign##int##bits##x##size vec1, v##sign##int##bits##x##size vec2) \ { \ return vec1 * vec2; \ } #ifndef VEC_VINT8X16 # define VEC_VINT8X16 typedef int8_t vint8x16 __attribute__((__vector_size__(16))); # define VINT8x16_CONSTANT(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p) \ (vint8x16){ a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p } VEC_DEFINE_OPERATIONS(, 8, 16) # define VINT8x16_ALIGNED 1 #endif #ifndef VEC_VINT16X8 # define VEC_VINT16X8 typedef int16_t vint16x8 __attribute__((__vector_size__(16))); # define VINT16x8_CONSTANT(a, b, c, d, e, f, g, h) \ (vint16x8){ a, b, c, d, e, f, g, h } VEC_DEFINE_OPERATIONS(, 16, 8) # define VINT16x8_ALIGNED 1 #endif #ifndef VEC_VINT32X4 # define VEC_VINT32X4 typedef int32_t vint32x4 __attribute__((__vector_size__(16))); # define VINT32x4_CONSTANT(a, b, c, d) \ (vint32x4){ a, b, c, d } VEC_DEFINE_OPERATIONS(, 32, 4) # define VINT32x4_ALIGNED 1 #endif #ifndef VEC_VINT64X2 # define VEC_VINT64X2 typedef int64_t vint64x2 __attribute__((__vector_size__(16))); # define VINT64x2_CONSTANT(a, b) \ (vint64x2){ a, b } VEC_DEFINE_OPERATIONS(, 64, 2) # define VINT64x2_ALIGNED 1 #endif #ifndef VEC_VUINT8X16 # define VEC_VUINT8X16 typedef uint8_t vuint8x16 __attribute__((__vector_size__(16))); # define VUINT8x16_CONSTANT(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p) \ (vuint8x16){ a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p } VEC_DEFINE_OPERATIONS(u, 8, 16) # define VINT8x16_ALIGNED 1 #endif #ifndef VEC_VUINT16X8 # define VEC_VUINT16X8 typedef uint16_t vuint16x8 __attribute__((__vector_size__(16))); # define VUINT16x8_CONSTANT(a, b, c, d, e, f, g, h) \ (vuint16x8){ a, b, c, d, e, f, g, h } VEC_DEFINE_OPERATIONS(u, 16, 8) # define VINT16x8_ALIGNED 1 #endif #ifndef VEC_VUINT32X4 # define VEC_VUINT32X4 typedef uint32_t vuint32x4 __attribute__((__vector_size__(16))); # define VUINT32x4_CONSTANT(a, b, c, d) \ (vuint32x4){ a, b, c, d } VEC_DEFINE_OPERATIONS(u, 32, 4) # define VINT32x4_ALIGNED 1 #endif #ifndef VEC_VUINT64X2 # define VEC_VUINT64X4 typedef uint64_t vuint64x2 __attribute__((__vector_size__(16))); # define VUINT64x2_CONSTANT(a, b) \ (vuint64x2){ a, b } VEC_DEFINE_OPERATIONS(u, 64, 2) # define VINT64x2_ALIGNED 1 #endif #undef VEC_DEFINE_OPERATIONS