Mercurial > vegas-scripts
view add_dynamics.cs @ 3:958615460fe5
Add issue template
committer: GitHub <noreply@github.com>
author | Paper <37962225+mrpapersonic@users.noreply.github.com> |
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date | Mon, 23 Jan 2023 23:33:36 -0500 |
parents | 32af787f8cb8 |
children |
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#define VER_GEQ_14 // remove this for vegas 13 #if VER_GEQ_14 using ScriptPortal.Vegas; #else using Sony.Vegas; #endif using System.Windows.Forms; public class EntryPoint { string DynamicsID = "{00000008-0F56-11D2-9887-00A0C969725B}"; public void FromVegas(Vegas vegas) { foreach (PlugInNode plugin in vegas.AudioFX) { if (plugin.Name == "ExpressFX Dynamics" && plugin.UniqueID == DynamicsID) { foreach (Track track in vegas.Project.Tracks) { foreach (TrackEvent trackEvent in track.Events) { if (trackEvent.Selected && trackEvent.IsAudio()) { AudioEvent audio = trackEvent as AudioEvent; foreach (Effect effect in audio.Effects) { if (effect.PlugIn.UniqueID == DynamicsID) { audio.Effects.Remove(effect); } } Effect DynamicsPlugin = audio.Effects.AddEffect(plugin); foreach (Preset preset in DynamicsPlugin.Presets) { if (preset.Name == "preset") { DynamicsPlugin.CurrentPreset = preset; } } } } } } } } }