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1 /**
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2 * VBE.C -- interface into VESA BIOS extensions from DJGPP-compiled
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3 * MS-DOS programs.
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4 *
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5 * Copyright (c) 2025 Paper
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6 *
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7 * Permission is hereby granted, free of charge, to any person obtaining a copy
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8 * of this software and associated documentation files (the "Software"), to deal
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9 * in the Software without restriction, including without limitation the rights
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10 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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11 * copies of the Software, and to permit persons to whom the Software is
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12 * furnished to do so, subject to the following conditions:
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13 *
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14 * The above copyright notice and this permission notice shall be included in all
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15 * copies or substantial portions of the Software.
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16 *
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17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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20 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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23 * SOFTWARE.
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24 **/
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25
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26 #include <stdio.h>
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27 #include <stdint.h>
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28 #include <dpmi.h>
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29 #include <go32.h>
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30 #include <sys/farptr.h>
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31 #include <stdlib.h>
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32 #include <string.h>
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33 #include <inttypes.h>
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34 #include <dos.h>
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35
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36 #include "vbe.h"
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37
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38 /* pack all structures */
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39 #pragma pack(push, 1)
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40
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41 struct VbeInfoBlock {
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42 char VbeSignature[4];
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43 uint16_t VbeVersion;
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44 uint16_t OemStringPtr[2];
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45 uint8_t Capabilities[4];
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46 uint16_t VideoModePtr[2];
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47 uint16_t TotalMemory; /* in units of 64kB blocks */
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48 uint8_t Reserved[492];
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49 };
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50
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51 struct VbeModeInfoBlock {
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52 uint16_t Attributes; /* deprecated */
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53 uint8_t WindowA; /* deprecated */
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54 uint8_t WindowB; /* deprecated */
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55 uint16_t Granularity; /* deprecated */
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56 uint16_t WindowSize;
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57 uint16_t SegmentA;
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58 uint16_t SegmentB;
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59 uint32_t WinFuncPtr; /* deprecated */
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60 uint16_t Pitch; /* bytes per horizontal line */
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61
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62 /* --- OPTIONAL UNTIL VBE 1.2 */
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63 uint16_t Width; /* in pixels */
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64 uint16_t Height; /* in pixels */
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65 uint8_t WChar; /* unused */
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66 uint8_t YChar; /* unused */
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67 uint8_t Planes;
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68 uint8_t BitsPerPixel;
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69 uint8_t Banks; /* deprecated */
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70 uint8_t MemoryModel;
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71 uint8_t BankSize; /* deprecated, almost always 64kB but maybe 16kB */
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72 uint8_t ImagePages;
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73 uint8_t Reserved0[1];
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74
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75 /* Direct color fields */
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76 uint8_t RedMask;
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77 uint8_t RedPosition;
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78 uint8_t GreenMask;
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79 uint8_t GreenPosition;
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80 uint8_t BlueMask;
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81 uint8_t BluePosition;
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82 uint8_t ReservedMask;
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83 uint8_t ReservedPosition;
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84 uint8_t DirectColorAttributes;
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85
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86 /* --- OPTIONAL UNTIL VBE 2.0 */
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87 uint32_t Framebuffer; /* physical address of the linear framebuffer */
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88
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89 uint8_t Reserved1[6];
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90
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91 /* --- OPTIONAL UNTIL VBE 3.0 */
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92 uint16_t LinBytesPerScanLine; /* bytes per scan line for linear modes */
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93 uint8_t BnkNumberOfImagePages; /* number of images for banked modes */
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94 uint8_t LinNumberOfImagePages; /* number of images for linear modes */
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95 uint8_t LinRedMaskSize; /* size of direct color red mask (linear modes) */
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96 uint8_t LinRedFieldPosition; /* bit position of lsb of red mask (linear modes) */
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97 uint8_t LinGreenMaskSize; /* size of direct color green mask (linear modes) */
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98 uint8_t LinGreenFieldPosition; /* bit position of lsb of green mask (linear modes) */
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99 uint8_t LinBlueMaskSize; /* size of direct color blue mask (linear modes) */
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100 uint8_t LinBlueFieldPosition; /* bit position of lsb of blue mask (linear modes) */
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101 uint8_t LinRsvdMaskSize; /* size of direct color reserved mask (linear modes) */
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102 uint8_t LinRsvdFieldPosition; /* bit position of lsb of reserved mask (linear modes) */
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103 uint32_t MaxPixelClock; /* maximum pixel clock (in Hz) for graphics mode */
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104
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105 uint8_t Reserved2[189];
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106 };
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107
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108 #pragma pack(pop)
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109
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110 #define VMI_ATTRIBUTE_HARDWARE 0x01
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111 #define VMI_ATTRIBUTE_RESERVED 0x02 /* only relevant for VBE < 1.2 */
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112 #define VMI_ATTRIBUTE_TTY 0x04
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113 #define VMI_ATTRIBUTE_COLOR 0x08
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114 #define VMI_ATTRIBUTE_GRAPHICS 0x10
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115 #define VMI_ATTRIBUTE_VGACOMPAT 0x20
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116 #define VMI_ATTRIBUTE_VGAWINMEM 0x40
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117 #define VMI_ATTRIBUTE_LINEARBUFFER 0x80 /* linear framebuffer */
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118 #define VMI_ATTRIBUTE_DOUBLESCAN 0x100 /* ? */
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119 #define VMI_ATTRIBUTE_INTERLACE 0x200
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120 #define VMI_ATTRIBUTE_TRIPLEBUF 0x400
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121 #define VMI_ATTRIBUTE_STEREOSCOPIC 0x800 /* huh? 3D?? */
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122
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123 /* check if a selection of attributes is enabled */
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124 #define VMI_ATTRIBUTE(x, a) (((x) & (a)) == (a))
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125
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126 #define MIN(a, b) ((a)<(b)?(a):(b))
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127
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128 #define VBE_FARPTR(x) (((x)[1] * 16) + (x)[0])
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129
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130 /* ------------------------------------------------------------------------ */
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131 /* this code is kind of a mess, sorry... */
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132
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133 /* loosely based off the information on the osdev wiki,
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134 * thanks a lot!
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135 *
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136 * this function is a thin wrapper around real-mode
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137 * VESA routines. `id` is the identifier that goes into
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138 * the AX register, and `ptr` and `s` are the pointer and
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139 * size the resulting structure is supposed to be.
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140 * `cx`, is obviously the "cx" register. this only needs
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141 * to be provided if the underlying function requires it. */
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142 static int vesa_get_block(uint16_t id, uint16_t cx, void *ptr, size_t s)
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143 {
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144 __dpmi_regs r;
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145 long dosbuf;
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146 size_t c;
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147
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148 /* use the conventional memory transfer buffer */
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149 dosbuf = (__tb & 0xFFFFF);
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150
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151 /* zero-initialize */
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152 for (c = 0; c < s; c++)
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153 _farpokeb(_dos_ds, dosbuf + c, 0);
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154
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155 /* this isn't necessary for functions other than
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156 * 0x4F00, but I suppose it won't hurt. */
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157 dosmemput("VBE2", 4, dosbuf);
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158
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159 r.x.ax = id;
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160 r.x.cx = cx;
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161 r.x.di = dosbuf & 0xF;
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162 r.x.es = (dosbuf >> 4) & 0xFFFF;
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163 __dpmi_int(0x10, &r);
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164
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165 /* high byte is the result code,
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166 * low byte must always be 0x4F */
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167 if (r.x.ax != 0x004F)
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168 return -1;
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169
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170 /* copy the resulting data into our structure */
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171 dosmemget(dosbuf, s, ptr);
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172
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173 return 0;
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174 }
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175
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176 static int vesa_get_info(struct VbeInfoBlock *block)
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177 {
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178 if (vesa_get_block(0x4F00, 0, block, sizeof(*block)) != 0)
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179 return -1;
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180
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181 if (memcmp(block->VbeSignature, "VESA", 4) != 0)
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182 return -1;
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183
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184 return 0;
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185 }
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186
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187 /* This could probably be a public API. I just don't care enough. :) */
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188
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189 typedef void (*vesa_video_mode_cb_spec)(uint16_t mode,
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190 struct VbeModeInfoBlock *pvmi, void *userdata);
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191
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192 static int vesa_enum_video_modes(const struct VbeInfoBlock *pvbe,
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193 vesa_video_mode_cb_spec cb, void *userdata)
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194 {
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195 struct VbeModeInfoBlock vmi;
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196 uint16_t mode;
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197 uint32_t ptr;
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198
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199 for (ptr = VBE_FARPTR(pvbe->VideoModePtr); /* nothing */; ptr += 2) {
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200 mode = _farpeekw(_dos_ds, ptr);
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201 if (mode == 0xFFFF)
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202 break; /* end marker */
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203
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204 if (vesa_get_block(0x4F01, mode, &vmi, sizeof(vmi)) != 0)
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205 continue; /* ...? */
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206
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207 cb(mode, &vmi, userdata);
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208 }
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209
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210 return 0;
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211 }
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212
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213 struct vesa_best_mode_info {
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214 uint16_t width;
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215 uint16_t height;
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216
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217 /* video mode score; higher is better */
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218 int16_t score;
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219 /* video mode */
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220 uint16_t mode;
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221 struct VbeModeInfoBlock vmi;
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222 };
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223
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224 static void vesa_best_mode_cb(uint16_t mode, struct VbeModeInfoBlock *pvmi,
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225 void *userdata)
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226 {
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227 struct vesa_best_mode_info *info = userdata;
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228 int16_t score = 0;
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229
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230 /* need a graphics mode. linear framebuffer is optional ;)
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231 * we also need the "extended" bits that were optional in VBE <1.2.
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232 * newer versions require that this bit be 1, so... */
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233 if (!VMI_ATTRIBUTE(pvmi->Attributes, VMI_ATTRIBUTE_RESERVED|VMI_ATTRIBUTE_COLOR|VMI_ATTRIBUTE_GRAPHICS|VMI_ATTRIBUTE_HARDWARE))
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234 return;
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235
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236 /* put significant emphasis on resolution, then
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237 * prefer higher bpp if available. */
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238 if (!(pvmi->Width % info->width))
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239 score += 16 / (pvmi->Width / info->width);
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240
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241 if (!(pvmi->Height % info->height))
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242 score += 16 / (pvmi->Width / info->width);
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243
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244 score += (pvmi->BitsPerPixel / 8);
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245
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246 if (score > info->score) {
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247 info->score = score;
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248 info->mode = mode;
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249 memcpy(&info->vmi, pvmi, sizeof(info->vmi));
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250 }
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251 }
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252
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253 static int vesa_find_best_mode(struct VbeInfoBlock *vbe, uint16_t width,
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254 uint16_t height, uint16_t *pmode, struct VbeModeInfoBlock *pvmi)
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255 {
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256 struct vesa_best_mode_info bmi = {0};
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257
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258 /* start at non-zero, so we always get at least one valid video mode
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259 * (that is, if the video card actually gives us any) */
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260 bmi.width = width;
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261 bmi.height = height;
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262 bmi.score = -1;
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263
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264 vesa_enum_video_modes(vbe, vesa_best_mode_cb, &bmi);
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265
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266 if (bmi.score == -1)
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267 return -1;
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268
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269 *pmode = bmi.mode;
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270 memcpy(pvmi, &bmi.vmi, sizeof(*pvmi));
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271
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272 return 0;
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273 }
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274
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275 static int vesa_set_mode(uint16_t mode)
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276 {
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277 __dpmi_regs r;
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278
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279 r.x.ax = 0x4F02;
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280 r.x.bx = mode;
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281
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282 __dpmi_int(0x10, &r);
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283
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284 if (r.x.ax != 0x004F)
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285 return -1;
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286
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287 return 0;
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288 }
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289
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290 static int vesa_set_bank(int bank_number)
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291 {
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292 __dpmi_regs r;
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293
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294 r.x.ax = 0x4F05;
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295 r.x.bx = 0;
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296 r.x.dx = bank_number;
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297
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298 __dpmi_int(0x10, &r);
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299
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300 if (r.x.ax != 0x004F)
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301 return -1;
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302
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303 return 0;
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304 }
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305
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306 /* ------------------------------------------------------------------------ */
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307 /* plain VGA stuff for resetting the video mode */
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308
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309 static void vga_set_mode(uint8_t mode)
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310 {
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311 __dpmi_regs r;
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312
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313 r.h.ah = 0x00;
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314 r.h.al = mode;
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315
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316 __dpmi_int(0x10, &r);
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317 }
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318
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319 /* ------------------------------------------------------------------------ */
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320 /* public functions and structures */
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321
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322 static int vesa_init_fb(struct vbe *vbe, uint16_t mode, uint32_t fb_address)
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323 {
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324 /* since we're running from protected mode, we have to allocate
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325 * a logical address that maps to the physical framebuffer. */
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326 __dpmi_meminfo mi;
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327
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328 return -1;
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329
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330 if (vesa_set_mode(mode | 0x4000) != 0)
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331 return -1;
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332
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333 mi.address = fb_address;
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334 mi.size = vbe->size;
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335
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336 if (__dpmi_physical_address_mapping(&mi) != 0)
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337 return -1;
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338
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339 vbe->blit.fb.selector = __dpmi_allocate_ldt_descriptors(1);
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340 if (vbe->blit.fb.selector == -1)
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341 return -1;
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342
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343 if (__dpmi_set_segment_base_address(vbe->blit.fb.selector, mi.address) != 0)
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344 return -1;
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345
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346 if (__dpmi_set_segment_limit(vbe->blit.fb.selector, mi.size - 1) != 0)
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347 return -1;
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348
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349 vbe->blit.fb.address = mi.address;
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350
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351 return 0;
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352 }
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353
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354 int vbe_init(struct vbe *vbe, uint16_t width, uint16_t height)
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355 {
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356 struct VbeInfoBlock vib;
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357 struct VbeModeInfoBlock vmi;
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358 uint16_t mode;
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359
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360 memset(vbe, 0, sizeof(*vbe));
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361
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362 if (vesa_get_info(&vib) != 0)
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363 return -1;
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364
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365 if (vesa_find_best_mode(&vib, width, height, &mode, &vmi) != 0)
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366 return -1;
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367
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368 /* I'm fairly sure this can be 15, for 5R-5G-5B. Whatever. :) */
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369 if (vmi.BitsPerPixel % 8)
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370 return -1;
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371
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372 vbe->width = vmi.Width;
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373 vbe->height = vmi.Height;
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374 vbe->pitch = vmi.Pitch;
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375 vbe->bpp = (vmi.BitsPerPixel / 8);
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376
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377 vbe->size = (vbe->pitch * vbe->height * vbe->bpp);
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378
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379 if (VMI_ATTRIBUTE(vmi.Attributes, VMI_ATTRIBUTE_LINEARBUFFER)
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380 && !vesa_init_fb(vbe, mode, vmi.Framebuffer)) {
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381 vbe->blit_type = VBE_BLIT_FRAMEBUFFER;
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382 } else if (!vesa_set_mode(mode)) {
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383 vbe->blit_type = VBE_BLIT_BANKS;
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384
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385 vbe->blit.banks.size = vmi.WindowSize * 1024;
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386 vbe->blit.banks.granularity = vmi.Granularity * 1024;
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387 } else {
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388 return -1;
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389 }
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390
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391 return 0;
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392 }
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393
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394 static inline __attribute__((__always_inline__)) void farcpy(int selector,
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395 uint32_t offset, const void *ptr, uint32_t size)
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396 {
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397 if (!size)
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398 return; /* LOL */
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399
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400 /* do the bulk of the copying with longs */
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401 while (size >= 4) {
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402 _farpokel(selector, offset, *(const uint32_t *)ptr);
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403 ptr = (const char *)ptr + 4;
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404 offset += 4;
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405 size -= 4;
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406 }
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407
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408 /* now, copy any remaining bytes. */
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409 while (size > 0) {
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410 _farpokeb(selector, offset, *(const uint8_t *)ptr);
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411 ptr = (const char *)ptr + 1;
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412 offset++;
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413 size--;
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414 }
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415 }
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416
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417 void vbe_blit(struct vbe *vbe, const void *ptr)
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|
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418 {
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|
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419 switch (vbe->blit_type) {
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420 case VBE_BLIT_FRAMEBUFFER: {
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421 farcpy(vbe->blit.fb.selector, 0, ptr, vbe->size);
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|
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422 break;
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|
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423 }
|
|
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424 case VBE_BLIT_BANKS: {
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|
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425 const uint32_t bank_size = vbe->blit.banks.size;
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|
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426 const uint32_t bank_granularity = vbe->blit.banks.granularity;
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|
|
427 int bank_number = 0;
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|
|
428 int todo = vbe->size;
|
|
|
429
|
|
|
430 while (todo > 0) {
|
|
|
431 int copy_size;
|
|
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432
|
|
|
433 /* select the appropriate bank */
|
|
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434 vesa_set_bank(bank_number);
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|
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435
|
|
|
436 /* how much can we copy in one go? */
|
|
|
437 copy_size = MIN(todo, bank_size);
|
|
|
438
|
|
|
439 /* copy a bank of data to the screen */
|
|
|
440 dosmemput(ptr, copy_size, 0xA0000);
|
|
|
441
|
|
|
442 /* move on to the next bank of data */
|
|
|
443 todo -= copy_size;
|
|
|
444 ptr = (const char *)ptr + copy_size;
|
|
|
445 bank_number += (bank_size / bank_granularity);
|
|
|
446 }
|
|
|
447 break;
|
|
|
448 }
|
|
|
449 default:
|
|
|
450 /* nope ? */
|
|
|
451 break;
|
|
|
452 }
|
|
|
453 }
|
|
|
454
|
|
|
455 void vbe_quit(struct vbe *vbe)
|
|
|
456 {
|
|
|
457 /* reset VGA mode to DOS text mode */
|
|
|
458 vga_set_mode(0x03);
|
|
|
459 }
|