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author | Paper <paper@paper.us.eu.org> |
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date | Mon, 30 Sep 2024 16:47:55 -0400 |
parents | 60f77a3de847 |
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--- layout: post author: Paper title: 'Schism Tracker, Unicode, and you' nowplaying: 'Holy Fuck - LP' --- <span>Recently I've taken on adding real Unicode-awareness to Schism, and it was <i>surprisingly</i> easy, to say the least.</span> <br><br> <span>I was expecting to have to convert lots of things to be real Unicode, but nope! All that really needed to be done was to convert UTF-8 to CP437 where necessary to actually *draw* the data while keeping the internal form pure UTF-8, and then bundle everything up into a neat macro to keep everything consistent:</span> <figure><pre class="code-block"><code>#define CHARSET_EASY_MODE_EX(MOD, in, inset, outset, x) \ do { \ MOD uint8_t* out; \ charset_error_t err = charset_iconv(in, (uint8_t**)&out, inset, outset); \ if (err) \ out = in; \ \ x \ \ if (!err) \ free((uint8_t*)out); \ } while (0) </code></pre></figure> <span>I just shoved this macro anywhere necessary and it works perfectly fine for loading any Unicode path. For example, the Spanish word "maƱana" gets displayed correctly now:</span> <br><br> <img class="drop-shadow-box center-image" src="/media/blog/schism-spanish-file-listing.png"> <br> <span>The file sorting algorithms were a different beast though, and even now strverscmp doesn't have a real charset-independent variant. For strcasecmp, I had to implement (simple) Unicode case folding, which meant having a <a class="prettylink" href="https://github.com/schismtracker/schismtracker/blob/b858a5917ee7e83f7cb4da1ad698dd24159f241b/schism/charset_data.c#L183">switch statement that is almost 1500 lines long</a> and takes up about 20K of space in the binary.</span> <br><br> <span>Schism currently does not do any Unicode normalization when comparing strings. This is primarily a problem with decomposed strings (which will likely not get converted properly), though with filenames that probably shouldn't exist anyway...</span> <br><br> <span>anyway, Unicode is easy, if you can't use it properly it's a skill issue :p</span>