Mercurial > wgsdk
comparison src/include/config.h @ 1:7abb5d8b20ea v1.0
Initial commit: part 2
I added a config GUI, and actual stuff to the README.
The GUI was 'made' in Visual Studio, but I trimmed down the
resource file because it had weird VS2010 skid marks all over it.
| author | Paper <mrpapersonic@gmail.com> |
|---|---|
| date | Sun, 07 Aug 2022 10:23:10 -0400 |
| parents | d91dfd53b8b4 |
| children | 59bf702b2b21 |
comparison
equal
deleted
inserted
replaced
| 0:d91dfd53b8b4 | 1:7abb5d8b20ea |
|---|---|
| 1 #ifndef __config_h | 1 #ifndef __config_h |
| 2 #define __config_h | 2 #define __config_h |
| 3 #ifndef WIN32_LEAN_AND_MEAN | |
| 4 # define WIN32_LEAN_AND_MEAN | |
| 5 #endif | |
| 6 #include <windows.h> | |
| 3 struct config_t { | 7 struct config_t { |
| 4 int display_title; | 8 int display_title; |
| 5 int show_elapsed_time; | 9 int show_elapsed_time; |
| 6 }; | 10 }; |
| 7 | 11 |
| 8 int cfg_load(struct config_t* config); | 12 int cfg_load(struct config_t* config); |
| 9 int cfg_save(struct config_t config); | 13 int cfg_save(struct config_t config); |
| 14 BOOL CALLBACK cfg_win_proc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); | |
| 10 #endif | 15 #endif |
