view src/include/dialog.rc @ 1:7abb5d8b20ea v1.0

Initial commit: part 2 I added a config GUI, and actual stuff to the README. The GUI was 'made' in Visual Studio, but I trimmed down the resource file because it had weird VS2010 skid marks all over it.
author Paper <mrpapersonic@gmail.com>
date Sun, 07 Aug 2022 10:23:10 -0400
parents
children 712c7fd6702a
line wrap: on
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#include "resource.h"
#include "winres.h"

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US

#ifdef APSTUDIO_INVOKED

1 TEXTINCLUDE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE 
BEGIN
    "\0"
END

3 TEXTINCLUDE 
BEGIN
    "\r\n"
    "\0"
END

#endif // APSTUDIO_INVOKED

DIALOG_CONFIG DIALOGEX 0, 0, 262, 71
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "GameSDK Config"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    DEFPUSHBUTTON   "OK",IDOK,149,50,50,14
    PUSHBUTTON      "Cancel",IDCANCEL,205,50,50,14
    CONTROL         "Show title in details",TITLE_CHECK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,7,77,10
    CONTROL         "Show elapsed time in presence",ELAPSED_TIME_CHECK,
                    "Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,20,114,10
END

#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
    DIALOG_CONFIG, DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 255
        TOPMARGIN, 7
        BOTTOMMARGIN, 64
    END
END
#endif    // APSTUDIO_INVOKED

#endif