Mercurial > wgsdk
view src/include/dialog.rc @ 1:7abb5d8b20ea v1.0
Initial commit: part 2
I added a config GUI, and actual stuff to the README.
The GUI was 'made' in Visual Studio, but I trimmed down the
resource file because it had weird VS2010 skid marks all over it.
author | Paper <mrpapersonic@gmail.com> |
---|---|
date | Sun, 07 Aug 2022 10:23:10 -0400 |
parents | |
children | 712c7fd6702a |
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#include "resource.h" #include "winres.h" #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #ifdef APSTUDIO_INVOKED 1 TEXTINCLUDE BEGIN "resource.h\0" END 2 TEXTINCLUDE BEGIN "\0" END 3 TEXTINCLUDE BEGIN "\r\n" "\0" END #endif // APSTUDIO_INVOKED DIALOG_CONFIG DIALOGEX 0, 0, 262, 71 STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "GameSDK Config" FONT 8, "MS Shell Dlg", 400, 0, 0x1 BEGIN DEFPUSHBUTTON "OK",IDOK,149,50,50,14 PUSHBUTTON "Cancel",IDCANCEL,205,50,50,14 CONTROL "Show title in details",TITLE_CHECK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,7,77,10 CONTROL "Show elapsed time in presence",ELAPSED_TIME_CHECK, "Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,20,114,10 END #ifdef APSTUDIO_INVOKED GUIDELINES DESIGNINFO BEGIN DIALOG_CONFIG, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 255 TOPMARGIN, 7 BOTTOMMARGIN, 64 END END #endif // APSTUDIO_INVOKED #endif