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1
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1 /*
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2 Simple DirectMedia Layer
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3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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4
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5 This software is provided 'as-is', without any express or implied
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6 warranty. In no event will the authors be held liable for any damages
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7 arising from the use of this software.
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8
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9 Permission is granted to anyone to use this software for any purpose,
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10 including commercial applications, and to alter it and redistribute it
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11 freely, subject to the following restrictions:
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12
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13 1. The origin of this software must not be misrepresented; you must not
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14 claim that you wrote the original software. If you use this software
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15 in a product, an acknowledgment in the product documentation would be
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16 appreciated but is not required.
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17 2. Altered source versions must be plainly marked as such, and must not be
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18 misrepresented as being the original software.
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19 3. This notice may not be removed or altered from any source distribution.
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20 */
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21
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22 /**
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23 * # CategoryPlatform
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24 *
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25 * SDL provides a means to identify the app's platform, both at compile time
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26 * and runtime.
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27 */
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28
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29 #ifndef SDL_platform_h_
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30 #define SDL_platform_h_
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31
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32 #include <SDL3/SDL_platform_defines.h>
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33
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34 #include <SDL3/SDL_begin_code.h>
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35 /* Set up for C function definitions, even when using C++ */
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36 #ifdef __cplusplus
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37 extern "C" {
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38 #endif
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39
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40 /**
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41 * Get the name of the platform.
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42 *
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43 * Here are the names returned for some (but not all) supported platforms:
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44 *
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45 * - "Windows"
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46 * - "macOS"
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47 * - "Linux"
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48 * - "iOS"
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49 * - "Android"
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50 *
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51 * \returns the name of the platform. If the correct platform name is not
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52 * available, returns a string beginning with the text "Unknown".
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53 *
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54 * \since This function is available since SDL 3.2.0.
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55 */
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56 extern SDL_DECLSPEC const char * SDLCALL SDL_GetPlatform(void);
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57
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58 /* Ends C function definitions when using C++ */
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59 #ifdef __cplusplus
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60 }
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61 #endif
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62 #include <SDL3/SDL_close_code.h>
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63
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64 #endif /* SDL_platform_h_ */
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