Mercurial > libanimone
annotate include/animone/player.h @ 0:a76fa32bdc92
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
author | Paper <paper@paper.us.eu.org> |
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date | Mon, 01 Apr 2024 02:43:44 -0400 |
parents | |
children | 27b988a1048c |
rev | line source |
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0 | 1 #ifndef ANIMONE_ANIMONE_PLAYER_H_ |
2 #define ANIMONE_ANIMONE_PLAYER_H_ | |
3 | |
4 #include <string> | |
5 #include <vector> | |
6 | |
7 namespace animone { | |
8 | |
9 enum class Strategy { | |
10 WindowTitle, | |
11 OpenFiles, | |
12 UiAutomation // unused | |
13 }; | |
14 | |
15 enum class PlayerType { | |
16 Default, | |
17 WebBrowser // unused | |
18 }; | |
19 | |
20 struct Player { | |
21 PlayerType type = PlayerType::Default; | |
22 std::string name; | |
23 std::string window_title_format; | |
24 std::vector<std::string> windows; | |
25 std::vector<std::string> executables; | |
26 std::vector<Strategy> strategies; | |
27 }; | |
28 | |
29 bool ParsePlayersData(const std::string& data, std::vector<Player>& players); | |
30 bool ParsePlayersFile(const std::string& path, std::vector<Player>& players); | |
31 | |
32 } // namespace animone | |
33 | |
34 #endif // ANIMONE_ANIMONE_PLAYER_H_ |