annotate include/animone/types.h @ 0:a76fa32bdc92
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
author |
Paper <paper@paper.us.eu.org> |
date |
Mon, 01 Apr 2024 02:43:44 -0400 |
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27b988a1048c |
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1 #ifndef ANIMONE_ANIMONE_TYPES_H_
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2 #define ANIMONE_ANIMONE_TYPES_H_
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3
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4 /* define this as unsigned long (DWORD) on win32 so we
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5 don't force the user to include <windows.h> or <IntBase.h> */
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6 #ifdef _WIN32
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7 namespace animone::internal {
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8 typedef unsigned long pid_t;
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9 }
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10 #else
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11 /* <sys/types.h> shouldn't be that big, right? */
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12 # include <sys/types.h>
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13 namespace animone::internal {
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14 typedef ::pid_t pid_t;
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15 }
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16 #endif
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17
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18 #endif // ANIMONE_ANIMONE_TYPES_H_
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