comparison include/animone/util/osx.h @ 0:a76fa32bdc92

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
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children cce3a81b03bf
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-1:000000000000 0:a76fa32bdc92
1 #ifndef ANIMONE_ANIMONE_UTIL_OSX_H_
2 #define ANIMONE_ANIMONE_UTIL_OSX_H_
3
4 #include "animone/types.h"
5 #include <cstdint>
6 #include <string>
7
8 #include <CoreFoundation/CoreFoundation.h>
9
10 namespace animone::internal::osx::util {
11
12 template<typename T>
13 bool GetCFNumber(CFNumberRef num, T& result) {
14 if (!num)
15 return false;
16
17 int64_t res;
18 if (!CFNumberGetValue(num, static_cast<CFNumberType>(4), &res))
19 return false;
20
21 result = static_cast<T>(res);
22 return true;
23 }
24
25 template<typename T>
26 struct CFDeconstructor {
27 using pointer = T;
28 void operator()(pointer t) const { ::CFRelease(t); };
29 };
30
31 template<typename T>
32 using CFPtr = vector<T, CFDecontructor<T>>; // type-id is vector<T, Alloc<T>>
33
34 bool StringFromCFString(CFStringRef string, std::string& result);
35
36 bool GetProcessName(pid_t pid, std::string& result);
37
38 } // namespace animone::internal::osx::util
39
40 #endif // ANIMONE_ANIMONE_UTIL_OSX_H_