diff include/animone/player.h @ 0:a76fa32bdc92

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
parents
children 27b988a1048c
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/include/animone/player.h	Mon Apr 01 02:43:44 2024 -0400
@@ -0,0 +1,34 @@
+#ifndef ANIMONE_ANIMONE_PLAYER_H_
+#define ANIMONE_ANIMONE_PLAYER_H_
+
+#include <string>
+#include <vector>
+
+namespace animone {
+
+enum class Strategy {
+	WindowTitle,
+	OpenFiles,
+	UiAutomation // unused
+};
+
+enum class PlayerType {
+	Default,
+	WebBrowser // unused
+};
+
+struct Player {
+	PlayerType type = PlayerType::Default;
+	std::string name;
+	std::string window_title_format;
+	std::vector<std::string> windows;
+	std::vector<std::string> executables;
+	std::vector<Strategy> strategies;
+};
+
+bool ParsePlayersData(const std::string& data, std::vector<Player>& players);
+bool ParsePlayersFile(const std::string& path, std::vector<Player>& players);
+
+} // namespace animone
+
+#endif // ANIMONE_ANIMONE_PLAYER_H_
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