Mercurial > libanimone
diff include/animone/player.h @ 0:a76fa32bdc92
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Mon, 01 Apr 2024 02:43:44 -0400 |
parents | |
children | 27b988a1048c |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/include/animone/player.h Mon Apr 01 02:43:44 2024 -0400 @@ -0,0 +1,34 @@ +#ifndef ANIMONE_ANIMONE_PLAYER_H_ +#define ANIMONE_ANIMONE_PLAYER_H_ + +#include <string> +#include <vector> + +namespace animone { + +enum class Strategy { + WindowTitle, + OpenFiles, + UiAutomation // unused +}; + +enum class PlayerType { + Default, + WebBrowser // unused +}; + +struct Player { + PlayerType type = PlayerType::Default; + std::string name; + std::string window_title_format; + std::vector<std::string> windows; + std::vector<std::string> executables; + std::vector<Strategy> strategies; +}; + +bool ParsePlayersData(const std::string& data, std::vector<Player>& players); +bool ParsePlayersFile(const std::string& path, std::vector<Player>& players); + +} // namespace animone + +#endif // ANIMONE_ANIMONE_PLAYER_H_ \ No newline at end of file