diff include/animone/util/osx.h @ 0:a76fa32bdc92

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
parents
children cce3a81b03bf
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/include/animone/util/osx.h	Mon Apr 01 02:43:44 2024 -0400
@@ -0,0 +1,40 @@
+#ifndef ANIMONE_ANIMONE_UTIL_OSX_H_
+#define ANIMONE_ANIMONE_UTIL_OSX_H_
+
+#include "animone/types.h"
+#include <cstdint>
+#include <string>
+
+#include <CoreFoundation/CoreFoundation.h>
+
+namespace animone::internal::osx::util {
+
+template<typename T>
+bool GetCFNumber(CFNumberRef num, T& result) {
+	if (!num)
+		return false;
+
+	int64_t res;
+	if (!CFNumberGetValue(num, static_cast<CFNumberType>(4), &res))
+		return false;
+
+	result = static_cast<T>(res);
+	return true;
+}
+
+template<typename T>
+struct CFDeconstructor {
+	using pointer = T;
+	void operator()(pointer t) const { ::CFRelease(t); };
+};
+
+template<typename T>
+using CFPtr = vector<T, CFDecontructor<T>>; // type-id is vector<T, Alloc<T>>
+
+bool StringFromCFString(CFStringRef string, std::string& result);
+
+bool GetProcessName(pid_t pid, std::string& result);
+
+} // namespace animone::internal::osx::util
+
+#endif // ANIMONE_ANIMONE_UTIL_OSX_H_