Mercurial > libanimone
view include/animone/player.h @ 0:a76fa32bdc92
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Mon, 01 Apr 2024 02:43:44 -0400 |
parents | |
children | 27b988a1048c |
line wrap: on
line source
#ifndef ANIMONE_ANIMONE_PLAYER_H_ #define ANIMONE_ANIMONE_PLAYER_H_ #include <string> #include <vector> namespace animone { enum class Strategy { WindowTitle, OpenFiles, UiAutomation // unused }; enum class PlayerType { Default, WebBrowser // unused }; struct Player { PlayerType type = PlayerType::Default; std::string name; std::string window_title_format; std::vector<std::string> windows; std::vector<std::string> executables; std::vector<Strategy> strategies; }; bool ParsePlayersData(const std::string& data, std::vector<Player>& players); bool ParsePlayersFile(const std::string& path, std::vector<Player>& players); } // namespace animone #endif // ANIMONE_ANIMONE_PLAYER_H_