Mercurial > libanimone
view include/animone/util/win32.h @ 0:a76fa32bdc92
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Mon, 01 Apr 2024 02:43:44 -0400 |
parents | |
children | aa55bcfb5b79 |
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#ifndef ANIMONE_ANIMONE_UTIL_WIN32_H_ #define ANIMONE_ANIMONE_UTIL_WIN32_H_ #include <subauth.h> #include <windows.h> #include <memory> #include <string> namespace animone::internal::win32 { struct HandleDeconstructor { using pointer = HANDLE; void operator()(pointer t) const { ::CloseHandle(t); }; }; using Handle = std::unique_ptr<HANDLE, HandleDeconstructor>; /* ----------------------------------------------- */ std::string ToUtf8String(const std::wstring& string); std::string ToUtf8String(const UNICODE_STRING& string); std::wstring ToWstring(const std::string& string); std::wstring GetFileNameFromPath(const std::wstring& path); std::wstring GetFileNameWithoutExtension(const std::wstring& filename); bool IsSystemDirectory(const std::string& path); bool IsSystemDirectory(std::wstring path); } // namespace animone::internal::win32 #endif // ANIMONE_ANIMONE_UTIL_WIN32_H_