view include/animone/util/win32.h @ 0:a76fa32bdc92

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
parents
children aa55bcfb5b79
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#ifndef ANIMONE_ANIMONE_UTIL_WIN32_H_
#define ANIMONE_ANIMONE_UTIL_WIN32_H_

#include <subauth.h>
#include <windows.h>

#include <memory>
#include <string>

namespace animone::internal::win32 {

struct HandleDeconstructor {
	using pointer = HANDLE;
	void operator()(pointer t) const { ::CloseHandle(t); };
};

using Handle = std::unique_ptr<HANDLE, HandleDeconstructor>;

/* ----------------------------------------------- */

std::string ToUtf8String(const std::wstring& string);
std::string ToUtf8String(const UNICODE_STRING& string);
std::wstring ToWstring(const std::string& string);

std::wstring GetFileNameFromPath(const std::wstring& path);
std::wstring GetFileNameWithoutExtension(const std::wstring& filename);

bool IsSystemDirectory(const std::string& path);
bool IsSystemDirectory(std::wstring path);

} // namespace animone::internal::win32

#endif // ANIMONE_ANIMONE_UTIL_WIN32_H_