annotate dep/animia/include/bsd.h @ 118:39521c47c7a3

*: another huge megacommit, SORRY The torrents page works a lot better now Added the edit option to the anime list right click menu Vectorized currently playing files Available player and extensions are now loaded at runtime from files in (dotpath)/players.json and (dotpath)/extensions.json These paths are not permanent and will likely be moved to (dotpath)/recognition ... ... ...
author Paper <mrpapersonic@gmail.com>
date Tue, 07 Nov 2023 23:40:54 -0500
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1 #ifndef __animia__bsd_h
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2 #define __animia__bsd_h
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3 #include <vector>
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4 #include <string>
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5 #include <unordered_map>
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7 namespace Animia { namespace Unix {
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9 std::vector<int> get_all_pids();
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10 std::string get_process_name(const int pid);
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11 std::vector<std::string> get_open_files(const int pid);
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12 std::vector<std::string> filter_system_files(const std::vector<std::string>& in);
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13 std::unordered_map<int, std::vector<std::string>> get_all_open_files();
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15 } // namespace Unix
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16 } // namespace Animia
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18 #endif // __animia__bsd_h