Mercurial > minori
annotate dep/animia/src/animia.cc @ 139:478f3b366199
dep/animia: separate lots of things, use base class for OS stuff
author | Paper <mrpapersonic@gmail.com> |
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date | Sun, 12 Nov 2023 16:43:07 -0500 |
parents | 28842a8d0c6b |
children | 1e696863b54c |
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1 #include <string> |
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2 #include <vector> |
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3 |
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4 #include <windows.h> |
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5 |
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6 #include "animia.h" |
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7 #include "animia/strategies.h" |
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8 #include "animia/types.h" |
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9 |
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10 #ifdef ANIMIA_ON_WIN32 |
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11 # include "animia/fd/win32.h" |
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12 #elif defined(ANIMIA_ON_LINUX) |
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13 # include "animia/fd/linux.h" |
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14 #elif defined(ANIMIA_ON_UNIX) |
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15 # include "animia/fd/bsd.h" |
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16 #endif |
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17 |
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18 namespace animia::internal { |
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19 |
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20 /* really stupid hack to get fd to point to the right |
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21 thing */ |
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22 #ifdef ANIMIA_ON_WIN32 |
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23 win32::Win32FdTools os_fd; |
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24 #elif defined(ANIMIA_ON_LINUX) |
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25 linux::LinuxFdTools os_fd; |
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26 #elif defined(ANIMIA_ON_UNIX) |
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27 unix::UnixFdTools os_fd; |
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28 #else |
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29 BaseFdTools os_fd; |
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30 #endif |
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31 |
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32 BaseFdTools& fd = os_fd; |
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33 |
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34 } |
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35 |
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36 #include <iostream> |
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37 |
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38 namespace animia { |
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39 |
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40 static bool ProcessInPlayers(const std::vector<Player>& players, const std::string& name, Player& player_) { |
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41 for (const auto& player : players) { |
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42 for (const auto& exe : player.executables) { |
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43 if (exe == name.substr(0, name.rfind(".exe"))) { |
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44 player_ = player; |
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45 return true; |
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46 } |
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47 } |
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48 } |
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49 return false; |
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50 } |
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51 |
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52 bool GetResults(const std::vector<Player>& players, std::vector<Result>& results) { |
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53 std::set<internal::pid_t> pids; |
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54 |
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55 if (!internal::fd.GetAllPids(pids)) |
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56 return false; |
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57 |
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58 for (const auto& pid : pids) { |
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59 std::string name; |
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60 internal::fd.GetProcessName(pid, name); |
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61 |
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62 Player player; |
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63 if (!ProcessInPlayers(players, name, player)) |
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64 continue; |
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65 |
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66 Result result; |
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67 result.process.pid = pid; |
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68 result.process.name = name; |
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69 result.player = player; |
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70 results.push_back(result); |
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71 } |
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72 |
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73 return internal::ApplyStrategies(results); |
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74 } |
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75 |
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76 } |