annotate src/core/filesystem.cc @ 221:53211cb1e7f5

library: add initial library stuff nice
author Paper <paper@paper.us.eu.org>
date Mon, 08 Jan 2024 13:21:08 -0500
parents 8548dc425697
children 2f5a9247e501
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1 #ifdef WIN32
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2 # include <shlobj.h>
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3 #elif defined(MACOSX)
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4 # include "sys/osx/filesystem.h"
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5 #elif defined(__linux__)
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6 # include <pwd.h>
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7 # include <sys/types.h>
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8 #endif
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10 #ifndef WIN32
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11 # include <errno.h>
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12 # include <unistd.h>
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13 # include <sys/stat.h>
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14 #endif
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16 #include "core/filesystem.h"
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17 #include "core/config.h"
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18 #include "core/strings.h"
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19 #include <filesystem>
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20 #include <limits.h>
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21
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22 namespace Filesystem {
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23
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24 /* this runs fs::create_directories() on the
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25 PARENT directory. */
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26 void CreateDirectories(const std::filesystem::path& path) {
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27 if (path.empty())
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28 return;
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29
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30 const auto& parent = path.parent_path();
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31 if (!std::filesystem::exists(parent))
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32 std::filesystem::create_directories(parent);
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33 }
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34
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35 std::filesystem::path GetDotPath() {
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36 #ifdef WIN32
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37 std::filesystem::path path;
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38 wchar_t* buf;
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39
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40 if (SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_CREATE, NULL, &buf) == S_OK)
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41 path = buf;
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42 else
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43 return std::filesystem::path();
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44
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45 CoTaskMemFree(buf);
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46
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47 return path / CONFIG_DIR;
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48 #elif defined(MACOSX)
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49 std::string appsupport;
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50 if (!osx::GetApplicationSupportDirectory(appsupport))
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51 return "";
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52
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53 return std::filesystem::path(appsupport) / CONFIG_DIR;
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54 #else // just assume POSIX
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55 std::filesystem::path path;
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56 const char* home = getenv("HOME");
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57
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58 # ifdef __linux__
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59 if (!home)
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60 home = getpwuid(getuid())->pw_dir;
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61 # endif // __linux__
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63 /* only do this if the home directory was really found */
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64 if (home)
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65 return std::filesystem::path(home) / ".config" / CONFIG_DIR;
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66 else
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67 return std::filesystem::path();
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68 #endif // !WIN32 && !MACOSX
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69 }
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71 std::filesystem::path GetConfigPath() {
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72 return GetDotPath() / CONFIG_NAME;
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73 }
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75 std::filesystem::path GetPlayersPath() {
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76 return GetDotPath() / "recognition" / "players.json";
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77 }
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79 std::filesystem::path GetExtensionsPath() {
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80 return GetDotPath() / "recognition" / "extensions.json";
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81 }
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83 std::filesystem::path GetAnimeDBPath() {
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84 return GetDotPath() / "anime" / "db.json";
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85 }
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86
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87 } // namespace Filesystem