Mercurial > minori
annotate dep/animone/include/animone.h @ 258:862d0d8619f6
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
author | Paper <paper@paper.us.eu.org> |
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date | Mon, 01 Apr 2024 02:43:44 -0400 |
parents | |
children | b1f625b0227c |
rev | line source |
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258 | 1 #ifndef ANIMONE_ANIMONE_H_ |
2 #define ANIMONE_ANIMONE_H_ | |
3 | |
4 #include "animone/media.h" | |
5 #include "animone/player.h" | |
6 #include "animone/types.h" | |
7 | |
8 namespace animone { | |
9 | |
10 enum class ResultType { | |
11 Process, | |
12 Window | |
13 }; | |
14 | |
15 struct Process { | |
16 internal::pid_t pid = 0; /* pid_t == DWORD on Windows, from <sys/types.h> everywhere else */ | |
17 std::string name; | |
18 }; | |
19 | |
20 struct Window { | |
21 unsigned int id = 0; | |
22 std::string class_name; | |
23 std::string text; /* title bar text */ | |
24 }; | |
25 | |
26 struct Result { | |
27 Player player; | |
28 Process process; | |
29 Window window; /* has nothing under process mode */ | |
30 std::vector<Media> media; | |
31 }; | |
32 | |
33 bool GetResults(const std::vector<Player>& players, std::vector<Result>& results); | |
34 | |
35 } // namespace animone | |
36 | |
37 #endif // ANIMONE_ANIMONE_H_ |