Mercurial > minori
annotate include/gui/locale.h @ 258:862d0d8619f6
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
author | Paper <paper@paper.us.eu.org> |
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date | Mon, 01 Apr 2024 02:43:44 -0400 |
parents | 39521c47c7a3 |
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1 #ifndef __gui__locale_h |
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2 #define __gui__locale_h |
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3 |
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4 #include <QLocale> |
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5 #include <QTranslator> |
258 | 6 #include <memory> |
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7 #include <string> |
258 | 8 #include <vector> |
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9 |
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10 namespace Locale { |
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11 |
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12 std::string GetLocaleFullName(const QLocale& locale); |
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13 |
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14 class Locale { |
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15 public: |
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16 Locale(); |
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17 Locale(const std::string& name); |
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18 QLocale GetLocale() const; |
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19 std::vector<QLocale> GetAvailableLocales() const; |
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20 void RefreshAvailableLocales(); // why would this ever be called? |
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21 bool IsLocaleAvailable(const QLocale& locale) const; |
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22 bool SetActiveLocale(const QLocale& locale); |
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23 |
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24 private: |
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25 bool SwitchTranslator(QTranslator& translator, const QString& name); |
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26 |
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27 QTranslator _translator; |
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28 QTranslator _translator_qt; |
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29 QLocale _locale; |
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30 std::vector<QLocale> _available_translations = {}; |
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31 }; |
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32 |
258 | 33 } // namespace Locale |
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34 |
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35 #endif // __gui__locale_h |