annotate src/services/services.cc @ 258:862d0d8619f6

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
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children 657fda1b9cac
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1 #include "services/services.h"
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2 #include "core/session.h"
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3 #include "gui/dialog/settings.h"
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4 #include "services/anilist.h"
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6 namespace Services {
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7
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8 void Synchronize() {
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9 switch (session.config.service) {
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10 case Anime::Services::ANILIST: AniList::GetAnimeList(); break;
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11 default: break;
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12 }
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13 }
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15 std::vector<int> Search(const std::string& search) {
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16 switch (session.config.service) {
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17 case Anime::Services::ANILIST: return AniList::Search(search);
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18 default: return {};
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19 }
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20 }
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22 void UpdateAnimeEntry(int id) {
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23 switch (session.config.service) {
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24 case Anime::Services::ANILIST: AniList::UpdateAnimeEntry(id); break;
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25 default: break;
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26 }
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27 }
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29 bool Authorize() {
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30 switch (session.config.service) {
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31 case Anime::Services::ANILIST: return AniList::AuthorizeUser();
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32 default: return true;
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33 }
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34 }
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36 }; // namespace Services