Mercurial > minori
annotate src/track/media.cc @ 201:8f6f8dd2eb23
dep/animia: finish kvm backend
dep/animia: cmake: don't use kvm on unsupported systems, use private and public includes properly
cmake: why are we defining target include directories twice?
author | paper@DavesDouble.local |
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date | Sun, 19 Nov 2023 19:13:28 -0500 |
parents | d43d68408d3c |
children | 03b444cbe55f |
rev | line source |
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64 | 1 #include "track/media.h" |
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2 #include "track/constants.h" |
76 | 3 #include "animia.h" |
4 #include "anitomy/anitomy.h" | |
64 | 5 #include "core/filesystem.h" |
6 #include "core/strings.h" | |
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7 #include "core/session.h" |
64 | 8 #include <string> |
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9 #include <unordered_map> |
64 | 10 #include <vector> |
154 | 11 #include <filesystem> |
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12 #include <QFile> |
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13 #include <QTextStream> |
64 | 14 |
15 namespace Track { | |
16 namespace Media { | |
17 | |
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18 static bool GetCurrentlyPlayingResults(std::vector<animia::Result>& results) { |
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19 std::vector<animia::Player> players; |
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20 |
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21 players.reserve(session.config.recognition.players.size()); |
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22 for (const auto& [enabled, player] : session.config.recognition.players) |
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23 if (enabled && player.type == animia::PlayerType::Default) |
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24 players.push_back(player); |
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25 |
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26 if (!animia::GetResults(players, results)) |
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27 return false; |
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28 |
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29 return true; |
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30 } |
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31 |
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32 /* meh */ |
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33 bool GetCurrentlyPlaying(std::vector<std::string>& vec) { |
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34 std::vector<animia::Result> results; |
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35 |
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36 if (!GetCurrentlyPlayingResults(results)) |
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37 return false; |
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38 |
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39 bool success = false; |
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40 |
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41 for (const auto& result : results) { |
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42 for (const auto& media : result.media) { |
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43 for (const auto& info : media.information) { |
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44 switch (info.type) { |
154 | 45 case animia::MediaInfoType::File: |
46 case animia::MediaInfoType::Title: | |
47 vec.push_back(std::filesystem::path(info.value).filename().string()); | |
48 success |= true; | |
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49 } |
64 | 50 } |
51 } | |
52 } | |
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53 |
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54 return success; |
64 | 55 } |
56 | |
57 } // namespace Media | |
58 } // namespace Track |