annotate src/core/filesystem.cc @ 296:b2a4358da16c

scripts/win32: CRLF -> LF this breaks win32 build scripts
author Paper <paper@paper.us.eu.org>
date Mon, 13 May 2024 02:48:39 -0400
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2743011a6042 *: mass update
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1 #include "core/filesystem.h"
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2 #include "core/config.h"
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3 #include "core/strings.h"
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4
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5 #include <QStandardPaths>
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7 #include <filesystem>
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9 namespace Filesystem {
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10
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11 /* this runs fs::create_directories() on the
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12 PARENT directory. */
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13 void CreateDirectories(const std::filesystem::path& path) {
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14 if (path.empty())
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15 return;
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16
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17 const auto& parent = path.parent_path();
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18 if (!std::filesystem::exists(parent))
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19 std::filesystem::create_directories(parent);
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20 }
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21
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22 std::filesystem::path GetDotPath() {
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23 /*
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24 * Windows: ~/AppData/Roaming/Minori
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25 * macOS: ~/Library/Application Support/Minori
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26 * ...: ~/.config/minori
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27 *
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28 * FIXME: are windows and mac properly cased?
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29 */
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30 #ifdef WIN32
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31 return Strings::ToUtf8String(QStandardPaths::writableLocation(QStandardPaths::AppDataLocation));
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32 #else
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33 return Strings::ToUtf8String(QStandardPaths::writableLocation(QStandardPaths::AppConfigLocation));
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34 #endif
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35 }
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37 std::filesystem::path GetConfigPath() {
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38 return GetDotPath() / CONFIG_NAME;
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39 }
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41 std::filesystem::path GetAnimeDBPath() {
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42 return GetDotPath() / "anime" / "db.json";
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43 }
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45 std::filesystem::path GetTorrentsPath() {
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46 return GetDotPath() / "torrents";
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47 }
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49 } // namespace Filesystem