comparison dep/animia/src/animia.cc @ 146:d8a61e7e2a36

dep/animia: move fd stuff to a new fd.cc, don't force the user to include windows.h
author Paper <mrpapersonic@gmail.com>
date Mon, 13 Nov 2023 13:52:58 -0500
parents 1e696863b54c
children aa4df5a84338
comparison
equal deleted inserted replaced
145:8e9b71970bda 146:d8a61e7e2a36
1 #include <string> 1 #include <string>
2 #include <vector> 2 #include <vector>
3 #include <set>
3 4
4 #include "animia.h" 5 #include "animia.h"
5 #include "animia/strategies.h" 6 #include "animia/strategies.h"
6 #include "animia/types.h" 7 #include "animia/types.h"
7 8 #include "animia/fd.h"
8 #ifdef ANIMIA_ON_WIN32
9 # include "animia/fd/win32.h"
10 #elif defined(ANIMIA_ON_LINUX)
11 # include "animia/fd/linux.h"
12 #elif defined(ANIMIA_ON_UNIX)
13 # include "animia/fd/bsd.h"
14 #endif
15
16 namespace animia::internal {
17
18 /* really stupid hack to get fd to point to the right
19 thing */
20 #ifdef ANIMIA_ON_WIN32
21 win32::Win32FdTools os_fd;
22 #elif defined(ANIMIA_ON_LINUX)
23 linux::LinuxFdTools os_fd;
24 #elif defined(ANIMIA_ON_UNIX)
25 unix::UnixFdTools os_fd;
26 #else
27 BaseFdTools os_fd;
28 #endif
29
30 BaseFdTools& fd = os_fd;
31
32 }
33 9
34 namespace animia { 10 namespace animia {
35 11
36 static bool ProcessInPlayers(const std::vector<Player>& players, const std::string& name, Player& player_) { 12 static bool ProcessInPlayers(const std::vector<Player>& players, const std::string& name, Player& player_) {
37 for (const auto& player : players) { 13 for (const auto& player : players) {