Mercurial > minori
diff dep/animone/src/player.cc @ 258:862d0d8619f6
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Mon, 01 Apr 2024 02:43:44 -0400 |
parents | |
children | b1f625b0227c |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dep/animone/src/player.cc Mon Apr 01 02:43:44 2024 -0400 @@ -0,0 +1,181 @@ +#include "animone/player.h" +#include "animone/util.h" + +#include <map> +#include <sstream> +#include <string> +#include <vector> + +namespace animone { + +namespace internal::parser { + +enum class State { + ExpectPlayerName, + ExpectSection, + ExpectWindow, + ExpectExecutable, + ExpectStrategy, + ExpectType, + ExpectWindowTitle, +}; + +size_t GetIndentation(const std::string& line) { + return line.find_first_not_of('\t'); +} + +bool HandleIndentation(const size_t current, const std::vector<Player>& players, State& state) { + // Each state has a definitive expected indentation + const auto expected = [&state]() -> size_t { + switch (state) { + default: + case State::ExpectPlayerName: return 0; + case State::ExpectSection: return 1; + case State::ExpectWindow: + case State::ExpectExecutable: + case State::ExpectStrategy: + case State::ExpectType: return 2; + case State::ExpectWindowTitle: return 3; + } + }(); + + if (current > expected) + return false; // Disallow excessive indentation + + if (current < expected) { + auto fix_state = [&]() { state = !current ? State::ExpectPlayerName : State::ExpectSection; }; + switch (state) { + case State::ExpectWindow: + if (players.back().windows.empty()) + return false; + fix_state(); + break; + case State::ExpectExecutable: + if (players.back().executables.empty()) + return false; + fix_state(); + break; + case State::ExpectStrategy: + if (players.back().strategies.empty()) + return false; + fix_state(); + break; + case State::ExpectType: fix_state(); break; + case State::ExpectWindowTitle: return false; + } + } + + return true; +} + +bool HandleState(std::string& line, std::vector<Player>& players, State& state) { + switch (state) { + case State::ExpectPlayerName: + players.push_back(Player()); + players.back().name = line; + state = State::ExpectSection; + break; + + case State::ExpectSection: { + static const std::map<std::string, State> sections = { + {"windows", State::ExpectWindow }, + {"executables", State::ExpectExecutable}, + {"strategies", State::ExpectStrategy }, + {"type", State::ExpectType }, + }; + util::TrimRight(line, ":"); + const auto it = sections.find(line); + if (it == sections.end()) + return false; + state = it->second; + break; + } + + case State::ExpectWindow: players.back().windows.push_back(line); break; + + case State::ExpectExecutable: players.back().executables.push_back(line); break; + + case State::ExpectStrategy: { + static const std::map<std::string, Strategy> strategies = { + {"window_title", Strategy::WindowTitle }, + {"open_files", Strategy::OpenFiles }, + {"ui_automation", Strategy::UiAutomation}, + }; + util::TrimRight(line, ":"); + const auto it = strategies.find(line); + if (it == strategies.end()) + return false; + const auto strategy = it->second; + players.back().strategies.push_back(strategy); + switch (strategy) { + case Strategy::WindowTitle: state = State::ExpectWindowTitle; break; + } + break; + } + + case State::ExpectType: { + static const std::map<std::string, PlayerType> types = { + {"default", PlayerType::Default }, + {"web_browser", PlayerType::WebBrowser}, + }; + const auto it = types.find(line); + if (it == types.end()) + return false; + players.back().type = it->second; + break; + } + + case State::ExpectWindowTitle: + players.back().window_title_format = line; + state = State::ExpectStrategy; + break; + } + + return true; +} + +} // namespace internal::parser + +//////////////////////////////////////////////////////////////////////////////// + +bool ParsePlayersData(const std::string& data, std::vector<Player>& players) { + if (data.empty()) + return false; + + std::istringstream stream(data); + std::string line; + size_t indentation = 0; + auto state = internal::parser::State::ExpectPlayerName; + + while (std::getline(stream, line, '\n')) { + if (line.empty()) + continue; // Ignore empty lines + + indentation = internal::parser::GetIndentation(line); + + internal::util::TrimLeft(line, "\t"); + internal::util::TrimRight(line, "\n\r"); + + if (line.empty() || line.front() == '#') + continue; // Ignore empty lines and comments + + if (!internal::parser::HandleIndentation(indentation, players, state)) + return false; + + if (!internal::parser::HandleState(line, players, state)) + return false; + } + + return !players.empty(); +} + +bool ParsePlayersFile(const std::string& path, std::vector<Player>& players) { + std::string data; + + if (!internal::util::ReadFile(path, data)) + return false; + + return ParsePlayersData(data, players); +} + +} // namespace animone