view dep/animia/include/animia.h @ 139:478f3b366199

dep/animia: separate lots of things, use base class for OS stuff
author Paper <mrpapersonic@gmail.com>
date Sun, 12 Nov 2023 16:43:07 -0500
parents 28842a8d0c6b
children d8a61e7e2a36
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#ifndef __animia__animia_h
#define __animia__animia_h

#include "animia/media.h"
#include "animia/player.h"
#include "animia/types.h"

namespace animia {

/* pid_t should be DWORD on windows, and defined by the system
   anywhere else */
struct Process {
	internal::pid_t pid = 0;
	std::string name;
};

struct Window {
	unsigned int id = 0;
	std::string class_name;
	std::string text; // title bar text
};

struct Result {
	Player player;
	Process process;
	//Window window;
	std::vector<Media> media;
};

bool GetResults(const std::vector<Player>& players, std::vector<Result>& results);

} // namespace Animia

#endif // __animia__animia_h