Mercurial > minori
view dep/animone/include/animone.h @ 340:74e2365326c6
dep/animone: add experimental accessibility strategy
I also moved most of the functions out of util/win32.cc, because that
file is meant for things that are shared between the different functions,
and currently that is only wide string conversion helpers.
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Wed, 19 Jun 2024 23:13:55 -0400 |
parents | a7d4e5107531 |
children | adb79bdde329 |
line wrap: on
line source
#ifndef ANIMONE_ANIMONE_H_ #define ANIMONE_ANIMONE_H_ #include <cstdint> #include "animone/media.h" #include "animone/player.h" #include "animone/types.h" namespace animone { struct Process { internal::pid_t pid = 0; /* platform-dependent PID */ ExecutablePlatform platform = ExecutablePlatform::Unknown; /* platform of the executable */ std::string comm; /* the full filename of the executable */ }; struct Window { std::uint32_t id = 0; /* platform-dependent window id */ WindowPlatform platform = WindowPlatform::Unknown; /* platform of the window */ std::string class_name; /* class name on win32 and x11, bundle ID on macos */ std::string text; /* title bar text if available */ }; struct Result { Player player; Process process; Window window; /* has nothing under process mode */ std::vector<Media> media; }; bool GetResults(const std::vector<Player>& players, std::vector<Result>& results); } // namespace animone #endif // ANIMONE_ANIMONE_H_