view include/gui/locale.h @ 258:862d0d8619f6

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
parents 39521c47c7a3
children 3ec7804abf17
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#ifndef __gui__locale_h
#define __gui__locale_h

#include <QLocale>
#include <QTranslator>
#include <memory>
#include <string>
#include <vector>

namespace Locale {

std::string GetLocaleFullName(const QLocale& locale);

class Locale {
public:
	Locale();
	Locale(const std::string& name);
	QLocale GetLocale() const;
	std::vector<QLocale> GetAvailableLocales() const;
	void RefreshAvailableLocales(); // why would this ever be called?
	bool IsLocaleAvailable(const QLocale& locale) const;
	bool SetActiveLocale(const QLocale& locale);

private:
	bool SwitchTranslator(QTranslator& translator, const QString& name);

	QTranslator _translator;
	QTranslator _translator_qt;
	QLocale _locale;
	std::vector<QLocale> _available_translations = {};
};

} // namespace Locale

#endif // __gui__locale_h