Mercurial > minori
view include/gui/locale.h @ 258:862d0d8619f6
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Mon, 01 Apr 2024 02:43:44 -0400 |
parents | 39521c47c7a3 |
children | 3ec7804abf17 |
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#ifndef __gui__locale_h #define __gui__locale_h #include <QLocale> #include <QTranslator> #include <memory> #include <string> #include <vector> namespace Locale { std::string GetLocaleFullName(const QLocale& locale); class Locale { public: Locale(); Locale(const std::string& name); QLocale GetLocale() const; std::vector<QLocale> GetAvailableLocales() const; void RefreshAvailableLocales(); // why would this ever be called? bool IsLocaleAvailable(const QLocale& locale) const; bool SetActiveLocale(const QLocale& locale); private: bool SwitchTranslator(QTranslator& translator, const QString& name); QTranslator _translator; QTranslator _translator_qt; QLocale _locale; std::vector<QLocale> _available_translations = {}; }; } // namespace Locale #endif // __gui__locale_h