Mercurial > wgsdk
comparison src/include/dialog.rc @ 1:7abb5d8b20ea v1.0
Initial commit: part 2
I added a config GUI, and actual stuff to the README.
The GUI was 'made' in Visual Studio, but I trimmed down the
resource file because it had weird VS2010 skid marks all over it.
| author | Paper <mrpapersonic@gmail.com> |
|---|---|
| date | Sun, 07 Aug 2022 10:23:10 -0400 |
| parents | |
| children | 712c7fd6702a |
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| 0:d91dfd53b8b4 | 1:7abb5d8b20ea |
|---|---|
| 1 #include "resource.h" | |
| 2 #include "winres.h" | |
| 3 | |
| 4 #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) | |
| 5 LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US | |
| 6 | |
| 7 #ifdef APSTUDIO_INVOKED | |
| 8 | |
| 9 1 TEXTINCLUDE | |
| 10 BEGIN | |
| 11 "resource.h\0" | |
| 12 END | |
| 13 | |
| 14 2 TEXTINCLUDE | |
| 15 BEGIN | |
| 16 "\0" | |
| 17 END | |
| 18 | |
| 19 3 TEXTINCLUDE | |
| 20 BEGIN | |
| 21 "\r\n" | |
| 22 "\0" | |
| 23 END | |
| 24 | |
| 25 #endif // APSTUDIO_INVOKED | |
| 26 | |
| 27 DIALOG_CONFIG DIALOGEX 0, 0, 262, 71 | |
| 28 STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU | |
| 29 CAPTION "GameSDK Config" | |
| 30 FONT 8, "MS Shell Dlg", 400, 0, 0x1 | |
| 31 BEGIN | |
| 32 DEFPUSHBUTTON "OK",IDOK,149,50,50,14 | |
| 33 PUSHBUTTON "Cancel",IDCANCEL,205,50,50,14 | |
| 34 CONTROL "Show title in details",TITLE_CHECK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,7,77,10 | |
| 35 CONTROL "Show elapsed time in presence",ELAPSED_TIME_CHECK, | |
| 36 "Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,20,114,10 | |
| 37 END | |
| 38 | |
| 39 #ifdef APSTUDIO_INVOKED | |
| 40 GUIDELINES DESIGNINFO | |
| 41 BEGIN | |
| 42 DIALOG_CONFIG, DIALOG | |
| 43 BEGIN | |
| 44 LEFTMARGIN, 7 | |
| 45 RIGHTMARGIN, 255 | |
| 46 TOPMARGIN, 7 | |
| 47 BOTTOMMARGIN, 64 | |
| 48 END | |
| 49 END | |
| 50 #endif // APSTUDIO_INVOKED | |
| 51 | |
| 52 #endif |
