annotate dep/animia/src/win/quartz.mm @ 163:44c5e6dd9488

dep/animia/osx: move GetProcessName to util/osx so we can use it in quartz
author Paper <mrpapersonic@gmail.com>
date Sat, 18 Nov 2023 00:47:40 -0500
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children c413e475f496
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1 #include "animia/win/quartz.h"
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2 #include "animia.h"
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3
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4 #import <Foundation/Foundation.h>
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5 #import <CoreGraphics/CoreGraphics.h>
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6 #import <AppKit/AppKit.h>
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7
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8 namespace animia::internal::quartz {
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9
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10 template<typename T>
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11 static bool IntegerFromNSNumber(NSNumber* num, T& result) {
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12 if (!num)
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13 return false;
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14
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15 result = [num intValue];
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16 return true;
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17 }
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18
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19 static bool StringFromNSString(NSString* string, std::string& result) {
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20 if (!string)
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21 return false;
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22
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23 result = [string UTF8String];
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24 return true;
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25 }
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26
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27 static bool GetWindowTitle(unsigned int wid, std::string& result) {
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28 NSWindow* window = [NSApp windowWithWindowNumber: wid];
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29 if (!window)
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30 return false;
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31
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32 return StringFromNSString([window title], result);
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33 }
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35 bool QuartzWinTools::EnumerateWindows(window_proc_t window_proc) {
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36 if (!window_proc)
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37 return false;
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38
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39 NSMutableArray* windows = reinterpret_cast<NSMutableArray*>(CGWindowListCopyWindowInfo(kCGWindowListOptionAll, kCGNullWindowID));
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40 if (!windows)
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41 return false;
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42
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43 for (NSDictionary* window in windows) {
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44 if (!window)
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45 continue;
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46
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47 Process proc;
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48 {
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49 IntegerFromNSNumber([window objectForKey:@"kCGWindowOwnerPID"], proc.pid);
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50 StringFromNSString([window objectForKey:@"kCGWindowOwnerName"], proc.name);
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51 if (proc.name.empty())
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52 osx::util::GetProcessName(proc.pid, proc.name);
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53 }
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54
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55 Window win;
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56 {
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57 IntegerFromNSNumber([window objectForKey:@"kCGWindowNumber"], win.id);
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58 StringFromNSString([window objectForKey:@"kCGWindowName"], win.class_name);
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59 GetWindowTitle(win.id, win.text);
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60 }
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61
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62 if (!window_proc(proc, win))
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63 return false;
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64 }
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65
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66 return true;
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67 }
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69 } // namespace animia::win::detail