annotate dep/animia/src/animia.cc @ 231:69f4768a820c

chore: merge divergent branches
author Paper <paper@paper.us.eu.org>
date Sat, 13 Jan 2024 09:43:41 -0500
parents 031a257ee019
children 4d461ef7d424
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1 #include "animia.h"
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2 #include "animia/fd.h"
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3 #include "animia/strategies.h"
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4 #include "animia/types.h"
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5 #include "animia/util.h"
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6 #include "animia/win.h"
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7
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8 #include <set>
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9 #include <string>
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10 #include <vector>
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11
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12 namespace animia {
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13
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14 namespace internal {
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15
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16 static bool IsExecutableInList(const Player& player, const std::string& name) {
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17 std::string stem;
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18 #ifdef WIN32
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19 if (!util::Stem(name, stem))
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20 #endif
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21 stem = name;
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22
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23 for (const auto& pattern : player.executables)
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24 if (util::CheckPattern(pattern, stem))
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25 return true;
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27 return false;
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28 }
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29
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30 static bool IsWindowInList(const Player& player, const std::string& name) {
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31 for (const auto& pattern : player.windows)
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32 if (util::CheckPattern(pattern, name))
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33 return true;
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34
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35 return false;
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36 }
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37
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38 static bool PlayerHasStrategy(const Player& player, const Strategy& strategy) {
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39 for (const auto& pstrategy : player.strategies)
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40 if (pstrategy == strategy)
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41 return true;
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42
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43 return false;
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44 }
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45
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46 } // namespace internal
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47
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48 bool GetResults(const std::vector<Player>& players, std::vector<Result>& results) {
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49 /* Start out with file descriptors. */
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50 auto process_proc = [&](const Process& process) -> bool {
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51 for (const auto& player : players) {
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52 if (!internal::PlayerHasStrategy(player, Strategy::OpenFiles))
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53 continue;
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55 if (!internal::IsExecutableInList(player, process.name))
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56 continue;
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57
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58 results.push_back({ResultType::Process, player, process, {}, {}});
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59 break;
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60 }
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62 return true;
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63 };
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65 if (!internal::EnumerateOpenProcesses(process_proc))
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66 return false;
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67
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68 /* Then add our cool windows.
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69 Note: X11 is stupid and there's no reliable way to get a PID from a given window.
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70 This is because some windows might not even have a process attached to them.
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71 We should set the PID of the process if we can get it, but that'll be for when
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72 I can actually be arsed to implement the X11 backend. */
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73 auto window_proc = [&](const Process& process, const Window& window) -> bool {
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74 for (const auto& player : players) {
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75 if (!internal::PlayerHasStrategy(player, Strategy::WindowTitle))
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76 continue;
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78 if (!internal::IsWindowInList(player, window.class_name))
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79 continue;
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81 results.push_back({ResultType::Window, player, process, window, {}});
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82 break;
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83 }
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84 return true;
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85 };
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87 if (!internal::EnumerateWindows(window_proc))
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88 return false;
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89
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90 return internal::ApplyStrategies(results);
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91 }
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92
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93 } // namespace animia