annotate dep/animone/include/animone.h @ 340:74e2365326c6

dep/animone: add experimental accessibility strategy I also moved most of the functions out of util/win32.cc, because that file is meant for things that are shared between the different functions, and currently that is only wide string conversion helpers.
author Paper <paper@paper.us.eu.org>
date Wed, 19 Jun 2024 23:13:55 -0400
parents a7d4e5107531
children adb79bdde329
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1 #ifndef ANIMONE_ANIMONE_H_
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2 #define ANIMONE_ANIMONE_H_
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3
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4 #include <cstdint>
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5
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6 #include "animone/media.h"
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7 #include "animone/player.h"
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8 #include "animone/types.h"
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9
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10 namespace animone {
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11
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12 struct Process {
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13 internal::pid_t pid = 0; /* platform-dependent PID */
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14 ExecutablePlatform platform = ExecutablePlatform::Unknown; /* platform of the executable */
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15 std::string comm; /* the full filename of the executable */
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16 };
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17
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18 struct Window {
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19 std::uint32_t id = 0; /* platform-dependent window id */
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20 WindowPlatform platform = WindowPlatform::Unknown; /* platform of the window */
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21 std::string class_name; /* class name on win32 and x11, bundle ID on macos */
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22 std::string text; /* title bar text if available */
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23 };
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24
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25 struct Result {
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26 Player player;
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27 Process process;
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28 Window window; /* has nothing under process mode */
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29 std::vector<Media> media;
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30 };
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32 bool GetResults(const std::vector<Player>& players, std::vector<Result>& results);
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34 } // namespace animone
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36 #endif // ANIMONE_ANIMONE_H_