Mercurial > minori
annotate dep/animia/src/animia.cc @ 156:cdf79282d647
dep/animia: add VERY early x11 window stuff
author | Paper <mrpapersonic@gmail.com> |
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date | Wed, 15 Nov 2023 18:04:04 -0500 |
parents | d2bbb5773616 |
children | 80d6b28eb29f |
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1 #include "animia.h" |
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2 #include "animia/fd.h" |
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3 #include "animia/strategies.h" |
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4 #include "animia/types.h" |
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5 #include "animia/util.h" |
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6 #include "animia/win.h" |
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7 |
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8 #include <set> |
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9 #include <string> |
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10 #include <vector> |
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11 |
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12 namespace animia { |
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13 |
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14 namespace internal { |
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15 |
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16 static bool IsExecutableInList(const Player& player, const std::string& name) { |
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17 std::string stem; |
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18 #ifdef WIN32 |
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19 if (!util::Stem(name, stem)) |
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20 #endif |
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21 stem = name; |
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22 |
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23 for (const auto& pattern : player.executables) |
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24 if (util::CheckPattern(pattern, stem)) |
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25 return true; |
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26 |
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27 return false; |
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28 } |
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29 |
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30 static bool IsWindowInList(const Player& player, const std::string& name) { |
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31 for (const auto& pattern : player.windows) |
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32 if (util::CheckPattern(pattern, name)) |
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33 return true; |
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34 |
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35 return false; |
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36 } |
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37 |
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38 static bool PlayerHasStrategy(const Player& player, const Strategy& strategy) { |
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39 for (const auto& pstrategy : player.strategies) |
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40 if (pstrategy == strategy) |
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41 return true; |
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42 |
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43 return false; |
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44 } |
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45 |
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46 } // namespace internal |
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47 |
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48 bool GetResults(const std::vector<Player>& players, std::vector<Result>& results) { |
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49 /* Start out with file descriptors. */ |
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50 auto process_proc = [&](const Process& process) -> bool { |
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51 for (const auto& player : players) { |
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52 if (!internal::PlayerHasStrategy(player, Strategy::OpenFiles)) |
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53 continue; |
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54 |
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55 if (!internal::IsExecutableInList(player, process.name)) |
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56 continue; |
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57 |
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58 results.push_back({ResultType::Process, player, process, {}, {}}); |
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59 break; |
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60 } |
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61 return true; |
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62 }; |
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63 |
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64 if (!internal::fd.EnumerateOpenProcesses(process_proc)) |
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65 return false; |
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66 |
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67 /* Then add our cool windows. |
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68 Note: X11 is stupid and there's no reliable way to get a PID from a given window. |
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69 This is because some windows might not even have a process attached to them. |
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70 We should set the PID of the process if we can get it, but that'll be for when |
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71 I can actually be arsed to implement the X11 backend. */ |
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72 auto window_proc = [&](const Process& process, const Window& window) -> bool { |
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73 for (const auto& player : players) { |
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74 if (!internal::PlayerHasStrategy(player, Strategy::WindowTitle)) |
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75 continue; |
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76 |
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77 if (!internal::IsWindowInList(player, window.class_name)) |
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78 continue; |
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79 |
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80 results.push_back({ResultType::Window, player, process, window, {}}); |
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81 break; |
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82 } |
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83 return true; |
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84 }; |
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85 |
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86 if (!internal::win.EnumerateWindows(window_proc)) |
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87 return false; |
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88 |
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89 return internal::ApplyStrategies(results); |
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90 } |
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91 |
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92 } // namespace animia |