Mercurial > minori
annotate dep/animia/src/animia.cc @ 232:ff0061e75f0f
theme: add OS detection with glib
author | Paper <mrpapersonic@gmail.com> |
---|---|
date | Sat, 13 Jan 2024 11:06:16 -0500 |
parents | 031a257ee019 |
children | 4d461ef7d424 |
rev | line source |
---|---|
156
cdf79282d647
dep/animia: add VERY early x11 window stuff
Paper <mrpapersonic@gmail.com>
parents:
155
diff
changeset
|
1 #include "animia.h" |
cdf79282d647
dep/animia: add VERY early x11 window stuff
Paper <mrpapersonic@gmail.com>
parents:
155
diff
changeset
|
2 #include "animia/fd.h" |
cdf79282d647
dep/animia: add VERY early x11 window stuff
Paper <mrpapersonic@gmail.com>
parents:
155
diff
changeset
|
3 #include "animia/strategies.h" |
cdf79282d647
dep/animia: add VERY early x11 window stuff
Paper <mrpapersonic@gmail.com>
parents:
155
diff
changeset
|
4 #include "animia/types.h" |
cdf79282d647
dep/animia: add VERY early x11 window stuff
Paper <mrpapersonic@gmail.com>
parents:
155
diff
changeset
|
5 #include "animia/util.h" |
cdf79282d647
dep/animia: add VERY early x11 window stuff
Paper <mrpapersonic@gmail.com>
parents:
155
diff
changeset
|
6 #include "animia/win.h" |
cdf79282d647
dep/animia: add VERY early x11 window stuff
Paper <mrpapersonic@gmail.com>
parents:
155
diff
changeset
|
7 |
cdf79282d647
dep/animia: add VERY early x11 window stuff
Paper <mrpapersonic@gmail.com>
parents:
155
diff
changeset
|
8 #include <set> |
138
28842a8d0c6b
dep/animia: huge refactor (again...)
Paper <mrpapersonic@gmail.com>
parents:
137
diff
changeset
|
9 #include <string> |
28842a8d0c6b
dep/animia: huge refactor (again...)
Paper <mrpapersonic@gmail.com>
parents:
137
diff
changeset
|
10 #include <vector> |
139
478f3b366199
dep/animia: separate lots of things, use base class for OS stuff
Paper <mrpapersonic@gmail.com>
parents:
138
diff
changeset
|
11 |
138
28842a8d0c6b
dep/animia: huge refactor (again...)
Paper <mrpapersonic@gmail.com>
parents:
137
diff
changeset
|
12 namespace animia { |
28842a8d0c6b
dep/animia: huge refactor (again...)
Paper <mrpapersonic@gmail.com>
parents:
137
diff
changeset
|
13 |
152
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
14 namespace internal { |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
15 |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
16 static bool IsExecutableInList(const Player& player, const std::string& name) { |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
17 std::string stem; |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
18 #ifdef WIN32 |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
19 if (!util::Stem(name, stem)) |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
20 #endif |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
21 stem = name; |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
22 |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
23 for (const auto& pattern : player.executables) |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
24 if (util::CheckPattern(pattern, stem)) |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
25 return true; |
148
aa4df5a84338
dep/animia: use std::pair instead of std::tuple
Paper <mrpapersonic@gmail.com>
parents:
146
diff
changeset
|
26 |
152
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
27 return false; |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
28 } |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
29 |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
30 static bool IsWindowInList(const Player& player, const std::string& name) { |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
31 for (const auto& pattern : player.windows) |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
32 if (util::CheckPattern(pattern, name)) |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
33 return true; |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
34 |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
35 return false; |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
36 } |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
37 |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
38 static bool PlayerHasStrategy(const Player& player, const Strategy& strategy) { |
153
bd439dd6ffc5
*: make win stuff actually work, rename bsd.cc to xnu.cc
Paper <mrpapersonic@gmail.com>
parents:
152
diff
changeset
|
39 for (const auto& pstrategy : player.strategies) |
152
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
40 if (pstrategy == strategy) |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
41 return true; |
153
bd439dd6ffc5
*: make win stuff actually work, rename bsd.cc to xnu.cc
Paper <mrpapersonic@gmail.com>
parents:
152
diff
changeset
|
42 |
138
28842a8d0c6b
dep/animia: huge refactor (again...)
Paper <mrpapersonic@gmail.com>
parents:
137
diff
changeset
|
43 return false; |
28842a8d0c6b
dep/animia: huge refactor (again...)
Paper <mrpapersonic@gmail.com>
parents:
137
diff
changeset
|
44 } |
28842a8d0c6b
dep/animia: huge refactor (again...)
Paper <mrpapersonic@gmail.com>
parents:
137
diff
changeset
|
45 |
152
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
46 } // namespace internal |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
47 |
138
28842a8d0c6b
dep/animia: huge refactor (again...)
Paper <mrpapersonic@gmail.com>
parents:
137
diff
changeset
|
48 bool GetResults(const std::vector<Player>& players, std::vector<Result>& results) { |
152
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
49 /* Start out with file descriptors. */ |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
50 auto process_proc = [&](const Process& process) -> bool { |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
51 for (const auto& player : players) { |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
52 if (!internal::PlayerHasStrategy(player, Strategy::OpenFiles)) |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
53 continue; |
138
28842a8d0c6b
dep/animia: huge refactor (again...)
Paper <mrpapersonic@gmail.com>
parents:
137
diff
changeset
|
54 |
152
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
55 if (!internal::IsExecutableInList(player, process.name)) |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
56 continue; |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
57 |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
58 results.push_back({ResultType::Process, player, process, {}, {}}); |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
59 break; |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
60 } |
215
031a257ee019
dep/animia: fd/proc: use std::filesystem, etc. changes
Paper <mrpapersonic@gmail.com>
parents:
198
diff
changeset
|
61 |
152
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
62 return true; |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
63 }; |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
64 |
198
bc1ae1810855
dep/animia: switch from using classes to global functions
Paper <mrpapersonic@gmail.com>
parents:
191
diff
changeset
|
65 if (!internal::EnumerateOpenProcesses(process_proc)) |
138
28842a8d0c6b
dep/animia: huge refactor (again...)
Paper <mrpapersonic@gmail.com>
parents:
137
diff
changeset
|
66 return false; |
28842a8d0c6b
dep/animia: huge refactor (again...)
Paper <mrpapersonic@gmail.com>
parents:
137
diff
changeset
|
67 |
152
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
68 /* Then add our cool windows. |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
69 Note: X11 is stupid and there's no reliable way to get a PID from a given window. |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
70 This is because some windows might not even have a process attached to them. |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
71 We should set the PID of the process if we can get it, but that'll be for when |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
72 I can actually be arsed to implement the X11 backend. */ |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
73 auto window_proc = [&](const Process& process, const Window& window) -> bool { |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
74 for (const auto& player : players) { |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
75 if (!internal::PlayerHasStrategy(player, Strategy::WindowTitle)) |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
76 continue; |
138
28842a8d0c6b
dep/animia: huge refactor (again...)
Paper <mrpapersonic@gmail.com>
parents:
137
diff
changeset
|
77 |
152
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
78 if (!internal::IsWindowInList(player, window.class_name)) |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
79 continue; |
138
28842a8d0c6b
dep/animia: huge refactor (again...)
Paper <mrpapersonic@gmail.com>
parents:
137
diff
changeset
|
80 |
152
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
81 results.push_back({ResultType::Window, player, process, window, {}}); |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
82 break; |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
83 } |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
84 return true; |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
85 }; |
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
86 |
198
bc1ae1810855
dep/animia: switch from using classes to global functions
Paper <mrpapersonic@gmail.com>
parents:
191
diff
changeset
|
87 if (!internal::EnumerateWindows(window_proc)) |
152
8700806c2cc2
dep/animia: awesome new breaking changes!
Paper <mrpapersonic@gmail.com>
parents:
148
diff
changeset
|
88 return false; |
138
28842a8d0c6b
dep/animia: huge refactor (again...)
Paper <mrpapersonic@gmail.com>
parents:
137
diff
changeset
|
89 |
28842a8d0c6b
dep/animia: huge refactor (again...)
Paper <mrpapersonic@gmail.com>
parents:
137
diff
changeset
|
90 return internal::ApplyStrategies(results); |
28842a8d0c6b
dep/animia: huge refactor (again...)
Paper <mrpapersonic@gmail.com>
parents:
137
diff
changeset
|
91 } |
28842a8d0c6b
dep/animia: huge refactor (again...)
Paper <mrpapersonic@gmail.com>
parents:
137
diff
changeset
|
92 |
156
cdf79282d647
dep/animia: add VERY early x11 window stuff
Paper <mrpapersonic@gmail.com>
parents:
155
diff
changeset
|
93 } // namespace animia |