Mercurial > minori
annotate dep/animia/src/animia.cc @ 190:2d5823df870f
dep/animia: finalize de-objc-ifying quartz
this also fixes up some... rather dumb mistakes in window.cc :)
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author | Paper <mrpapersonic@gmail.com> |
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date | Wed, 06 Dec 2023 21:26:13 -0500 |
parents | 54c5d80a737e |
children | 0fc126d52de4 |
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1 #include "animia.h" |
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2 #include "animia/fd.h" |
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3 #include "animia/strategies.h" |
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4 #include "animia/types.h" |
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5 #include "animia/util.h" |
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6 #include "animia/win.h" |
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7 |
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8 #include <set> |
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9 #include <string> |
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10 #include <vector> |
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11 |
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12 #include <iostream> |
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13 |
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14 namespace animia { |
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15 |
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16 namespace internal { |
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17 |
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18 static bool IsExecutableInList(const Player& player, const std::string& name) { |
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19 std::string stem; |
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20 #ifdef WIN32 |
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21 if (!util::Stem(name, stem)) |
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22 #endif |
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23 stem = name; |
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24 |
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25 for (const auto& pattern : player.executables) |
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26 if (util::CheckPattern(pattern, stem)) |
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27 return true; |
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28 |
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29 return false; |
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30 } |
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31 |
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32 static bool IsWindowInList(const Player& player, const std::string& name) { |
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33 for (const auto& pattern : player.windows) |
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34 if (util::CheckPattern(pattern, name)) |
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35 return true; |
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36 |
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37 return false; |
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38 } |
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39 |
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40 static bool PlayerHasStrategy(const Player& player, const Strategy& strategy) { |
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41 for (const auto& pstrategy : player.strategies) |
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42 if (pstrategy == strategy) |
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43 return true; |
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44 |
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45 return false; |
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46 } |
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47 |
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48 } // namespace internal |
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49 |
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50 bool GetResults(const std::vector<Player>& players, std::vector<Result>& results) { |
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51 /* Start out with file descriptors. */ |
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52 auto process_proc = [&](const Process& process) -> bool { |
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53 for (const auto& player : players) { |
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54 if (!internal::PlayerHasStrategy(player, Strategy::OpenFiles)) |
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55 continue; |
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56 |
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57 if (!internal::IsExecutableInList(player, process.name)) |
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58 continue; |
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59 |
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60 results.push_back({ResultType::Process, player, process, {}, {}}); |
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61 break; |
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62 } |
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63 return true; |
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64 }; |
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65 |
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66 if (!internal::fd.EnumerateOpenProcesses(process_proc)) |
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67 return false; |
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68 |
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69 /* Then add our cool windows. |
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70 Note: X11 is stupid and there's no reliable way to get a PID from a given window. |
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71 This is because some windows might not even have a process attached to them. |
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72 We should set the PID of the process if we can get it, but that'll be for when |
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73 I can actually be arsed to implement the X11 backend. */ |
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74 auto window_proc = [&](const Process& process, const Window& window) -> bool { |
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75 std::cout << process.name << std::endl; |
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76 for (const auto& player : players) { |
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77 if (!internal::PlayerHasStrategy(player, Strategy::WindowTitle)) |
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78 continue; |
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79 |
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80 if (!internal::IsWindowInList(player, window.class_name)) |
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81 continue; |
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82 |
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83 results.push_back({ResultType::Window, player, process, window, {}}); |
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84 break; |
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85 } |
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86 return true; |
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87 }; |
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88 |
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89 if (!internal::win.EnumerateWindows(window_proc)) |
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90 return false; |
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91 |
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92 return internal::ApplyStrategies(results); |
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93 } |
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94 |
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95 } // namespace animia |