annotate dep/animia/src/animia.cc @ 190:2d5823df870f

dep/animia: finalize de-objc-ifying quartz this also fixes up some... rather dumb mistakes in window.cc :) HG Enter commit message. Lines beginning with 'HG:' are removed.
author Paper <mrpapersonic@gmail.com>
date Wed, 06 Dec 2023 21:26:13 -0500
parents 54c5d80a737e
children 0fc126d52de4
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1 #include "animia.h"
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2 #include "animia/fd.h"
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3 #include "animia/strategies.h"
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4 #include "animia/types.h"
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5 #include "animia/util.h"
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6 #include "animia/win.h"
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7
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8 #include <set>
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9 #include <string>
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10 #include <vector>
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12 #include <iostream>
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13
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14 namespace animia {
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15
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16 namespace internal {
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17
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18 static bool IsExecutableInList(const Player& player, const std::string& name) {
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19 std::string stem;
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20 #ifdef WIN32
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21 if (!util::Stem(name, stem))
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22 #endif
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23 stem = name;
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24
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25 for (const auto& pattern : player.executables)
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26 if (util::CheckPattern(pattern, stem))
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27 return true;
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28
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29 return false;
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30 }
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31
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32 static bool IsWindowInList(const Player& player, const std::string& name) {
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33 for (const auto& pattern : player.windows)
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34 if (util::CheckPattern(pattern, name))
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35 return true;
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36
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37 return false;
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38 }
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39
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40 static bool PlayerHasStrategy(const Player& player, const Strategy& strategy) {
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41 for (const auto& pstrategy : player.strategies)
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42 if (pstrategy == strategy)
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43 return true;
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44
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45 return false;
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46 }
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47
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48 } // namespace internal
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49
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50 bool GetResults(const std::vector<Player>& players, std::vector<Result>& results) {
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51 /* Start out with file descriptors. */
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52 auto process_proc = [&](const Process& process) -> bool {
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53 for (const auto& player : players) {
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54 if (!internal::PlayerHasStrategy(player, Strategy::OpenFiles))
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55 continue;
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57 if (!internal::IsExecutableInList(player, process.name))
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58 continue;
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59
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60 results.push_back({ResultType::Process, player, process, {}, {}});
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61 break;
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62 }
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63 return true;
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64 };
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65
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66 if (!internal::fd.EnumerateOpenProcesses(process_proc))
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67 return false;
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68
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69 /* Then add our cool windows.
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70 Note: X11 is stupid and there's no reliable way to get a PID from a given window.
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71 This is because some windows might not even have a process attached to them.
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72 We should set the PID of the process if we can get it, but that'll be for when
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73 I can actually be arsed to implement the X11 backend. */
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74 auto window_proc = [&](const Process& process, const Window& window) -> bool {
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75 std::cout << process.name << std::endl;
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76 for (const auto& player : players) {
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77 if (!internal::PlayerHasStrategy(player, Strategy::WindowTitle))
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78 continue;
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80 if (!internal::IsWindowInList(player, window.class_name))
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81 continue;
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83 results.push_back({ResultType::Window, player, process, window, {}});
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84 break;
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85 }
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86 return true;
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87 };
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88
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89 if (!internal::win.EnumerateWindows(window_proc))
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90 return false;
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91
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92 return internal::ApplyStrategies(results);
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93 }
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94
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95 } // namespace animia